physics: add server swim-back speed override to CameraController

Backward swimming was using 50% of forward swim speed as a hardcoded
fallback. Wire up the server-authoritative swim back speed so Warlock
Dark Pact, buffs, and server-forced speed changes all apply correctly
when swimming backward.

- game_handler.hpp: add getServerSwimBackSpeed() accessor
- camera_controller.hpp: add swimBackSpeedOverride_ field + setter
- camera_controller.cpp: apply swimBackSpeedOverride_ when player
  swims backward without forward input; fall back to 50% of swim speed
- application.cpp: sync swim back speed each frame
This commit is contained in:
Kelsi 2026-03-10 13:51:47 -07:00
parent 23293d6453
commit a33f635490
4 changed files with 11 additions and 1 deletions

View file

@ -1011,6 +1011,7 @@ void Application::update(float deltaTime) {
renderer->getCameraController()->setRunSpeedOverride(gameHandler->getServerRunSpeed());
renderer->getCameraController()->setWalkSpeedOverride(gameHandler->getServerWalkSpeed());
renderer->getCameraController()->setSwimSpeedOverride(gameHandler->getServerSwimSpeed());
renderer->getCameraController()->setSwimBackSpeedOverride(gameHandler->getServerSwimBackSpeed());
renderer->getCameraController()->setFlightSpeedOverride(gameHandler->getServerFlightSpeed());
renderer->getCameraController()->setRunBackSpeedOverride(gameHandler->getServerRunBackSpeed());
renderer->getCameraController()->setMovementRooted(gameHandler->isPlayerRooted());