mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 16:30:15 +00:00
Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
- Fix MOPY flag check (0x08 not 0x01) for proper wall collision detection - Cap MAX_PUSH to PLAYER_RADIUS to prevent gradual clip-through - Fix WMO doodad quaternion component ordering (X/Y swap) - Linear normal map strength blend in shader for smooth slider control - Enable shadow sampling for interior WMO groups (covered outdoor areas) - Backfill deferred normal/height maps after streaming with descriptor rebind - M2: prepareRender only iterates animated instances, bone dirty flag - M2: remove worker thread VMA allocation, skip unready bone instances - WMO: persistent visibility vectors, sequential culling - Add FSR EASU/RCAS shaders
This commit is contained in:
parent
16c6c2b6a0
commit
a4966e486f
25 changed files with 1467 additions and 352 deletions
|
|
@ -911,6 +911,8 @@ bool TerrainManager::advanceFinalization(FinalizingTile& ft) {
|
|||
wmoRenderer->setDeferNormalMaps(false);
|
||||
wmoRenderer->setPredecodedBLPCache(nullptr);
|
||||
if (ft.wmoModelIndex < pending->wmoModels.size()) return false;
|
||||
// All WMO models loaded — backfill normal/height maps that were skipped during streaming
|
||||
wmoRenderer->backfillNormalMaps();
|
||||
}
|
||||
ft.phase = FinalizationPhase::WMO_INSTANCES;
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue