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Load terrain when entering world in online mode
Add world entry callback that triggers terrain loading when receiving SMSG_LOGIN_VERIFY_WORLD. Fix coordinate conversion by applying serverToCanonical() to properly swap X/Y axes from server format.
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5 changed files with 72 additions and 1 deletions
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@ -80,6 +80,7 @@ private:
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void spawnNpcs();
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std::string getPlayerModelPath() const;
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static const char* mapIdToName(uint32_t mapId);
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void loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float z);
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static Application* instance;
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