Load terrain when entering world in online mode

Add world entry callback that triggers terrain loading when receiving
SMSG_LOGIN_VERIFY_WORLD. Fix coordinate conversion by applying
serverToCanonical() to properly swap X/Y axes from server format.
This commit is contained in:
Kelsi 2026-02-05 21:28:21 -08:00
parent 9c8b202595
commit a4fcc38c12
5 changed files with 72 additions and 1 deletions

View file

@ -2102,6 +2102,11 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
socket->send(activeMoverPacket);
LOG_INFO("Sent CMSG_SET_ACTIVE_MOVER for player 0x", std::hex, playerGuid, std::dec);
}
// Notify application to load terrain for this map/position (online mode)
if (worldEntryCallback_) {
worldEntryCallback_(data.mapId, data.x, data.y, data.z);
}
}
void GameHandler::handleAccountDataTimes(network::Packet& packet) {