Load terrain when entering world in online mode

Add world entry callback that triggers terrain loading when receiving
SMSG_LOGIN_VERIFY_WORLD. Fix coordinate conversion by applying
serverToCanonical() to properly swap X/Y axes from server format.
This commit is contained in:
Kelsi 2026-02-05 21:28:21 -08:00
parent 9c8b202595
commit a4fcc38c12
5 changed files with 72 additions and 1 deletions

View file

@ -800,7 +800,6 @@ void TerrainManager::getTileBounds(const TileCoord& coord, float& minX, float& m
std::string TerrainManager::getADTPath(const TileCoord& coord) const {
// Format: World\Maps\{MapName}\{MapName}_{X}_{Y}.adt
// Example: Azeroth_32_49.adt for tile at coord.x=32, coord.y=49
return "World\\Maps\\" + mapName + "\\" + mapName + "_" +
std::to_string(coord.x) + "_" + std::to_string(coord.y) + ".adt";
}