Add mute button and original soundtrack toggle

- Mute button: small [M] button alongside minimap zoom controls, turns red when active; directly sets AudioEngine master volume to 0, restores on unmute; persists in settings.cfg
- Original Soundtrack: checkbox in Settings > Audio that controls whether custom original music tracks (file: prefix) are included in zone music rotation; when disabled, only WoW MPQ tracks play; persists in settings.cfg
- ZoneManager.getRandomMusic() now filters file: paths when OST is disabled, falling back to full list if zone has no non-file tracks
This commit is contained in:
Kelsi 2026-02-17 16:26:49 -08:00
parent f207acc038
commit a55399fad6
5 changed files with 91 additions and 13 deletions

View file

@ -23,11 +23,16 @@ public:
std::string getRandomMusic(uint32_t zoneId);
std::vector<std::string> getAllMusicPaths() const;
// When false, file: (original soundtrack) tracks are excluded from the pool
void setUseOriginalSoundtrack(bool use) { useOriginalSoundtrack_ = use; }
bool getUseOriginalSoundtrack() const { return useOriginalSoundtrack_; }
private:
// tile key = tileX * 100 + tileY
std::unordered_map<int, uint32_t> tileToZone;
std::unordered_map<uint32_t, ZoneInfo> zones;
std::string lastPlayedMusic_;
bool useOriginalSoundtrack_ = true;
};
} // namespace game