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Add mute button and original soundtrack toggle
- Mute button: small [M] button alongside minimap zoom controls, turns red when active; directly sets AudioEngine master volume to 0, restores on unmute; persists in settings.cfg - Original Soundtrack: checkbox in Settings > Audio that controls whether custom original music tracks (file: prefix) are included in zone music rotation; when disabled, only WoW MPQ tracks play; persists in settings.cfg - ZoneManager.getRandomMusic() now filters file: paths when OST is disabled, falling back to full list if zone has no non-file tracks
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5 changed files with 91 additions and 13 deletions
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@ -23,11 +23,16 @@ public:
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std::string getRandomMusic(uint32_t zoneId);
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std::vector<std::string> getAllMusicPaths() const;
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// When false, file: (original soundtrack) tracks are excluded from the pool
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void setUseOriginalSoundtrack(bool use) { useOriginalSoundtrack_ = use; }
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bool getUseOriginalSoundtrack() const { return useOriginalSoundtrack_; }
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private:
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// tile key = tileX * 100 + tileY
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std::unordered_map<int, uint32_t> tileToZone;
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std::unordered_map<uint32_t, ZoneInfo> zones;
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std::string lastPlayedMusic_;
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bool useOriginalSoundtrack_ = true;
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};
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} // namespace game
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