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Fix foliage DXT black fringe, insect depth occlusion, and ambient creature animation
- Replace dark edge RGB on alpha-tested foliage with mip-4 average color proportional to alpha (low alpha = low trust in original RGB) - Raise foliage alpha cutoff to 0.4 and remove dither band for cleaner edges - Disable depth test on insect particles so they don't vanish behind foliage - Exempt dragonflies/butterflies/moths from foliage animation freeze
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3 changed files with 17 additions and 18 deletions
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@ -180,7 +180,7 @@ bool SwimEffects::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayou
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.setVertexInput({binding}, attrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS)
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.setDepthTest(false, false, VK_COMPARE_OP_LESS)
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.setColorBlendAttachment(PipelineBuilder::blendAlpha())
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.setMultisample(vkCtx->getMsaaSamples())
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.setLayout(insectPipelineLayout)
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@ -414,7 +414,7 @@ void SwimEffects::recreatePipelines() {
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.setVertexInput({binding}, attrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS)
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.setDepthTest(false, false, VK_COMPARE_OP_LESS)
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.setColorBlendAttachment(PipelineBuilder::blendAlpha())
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.setMultisample(vkCtx->getMsaaSamples())
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.setLayout(insectPipelineLayout)
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