fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading

Spline auto-detection: try WotLK format before Classic to prevent false-positive
matches where durationMod float bytes resemble a valid Classic pointCount. This
caused the movement block to consume wrong byte count, corrupting the update mask
read (maskBlockCount=57/129/203 instead of ~5) and silently dropping NPC spawns.

Terrain latency: bound WMO liquid group loading to 4 groups per advanceFinalization
call. Large WMOs (e.g., Stormwind canals with 40+ liquid groups) previously loaded
all groups in one unbounded loop, blowing past the 8ms frame budget and causing
stalls up to 1300ms. Now yields back to processReadyTiles() after 4 groups so the
time budget check can break out.
This commit is contained in:
Kelsi 2026-03-27 16:51:13 -07:00
parent d26eed1e7c
commit a795239e77
3 changed files with 58 additions and 27 deletions

View file

@ -1019,12 +1019,11 @@ bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock
return true;
};
// --- Try 1: Classic format (uncompressed points immediately after splineId) ---
bool splineParsed = tryParseSplinePoints(false, "classic");
// --- Try 2: WotLK format (durationMod+durationModNext+conditional+compressed points) ---
if (!splineParsed) {
packet.setReadPos(afterSplineId);
// --- Try 1: WotLK format (durationMod+durationModNext+parabolic+compressed points) ---
// Try WotLK first since this is a WotLK parser; Classic auto-detect can false-positive
// when durationMod bytes happen to look like a valid Classic pointCount.
bool splineParsed = false;
{
bool wotlkOk = bytesAvailable(8); // durationMod + durationModNext
if (wotlkOk) {
/*float durationMod =*/ packet.readFloat();
@ -1050,6 +1049,12 @@ bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock
}
}
}
// --- Try 2: Classic format (uncompressed points immediately after splineId) ---
if (!splineParsed) {
packet.setReadPos(afterSplineId);
splineParsed = tryParseSplinePoints(false, "classic");
}
}
}
else if (updateFlags & UPDATEFLAG_POSITION) {