diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 315c15e2..d5e5a320 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -20563,20 +20563,40 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) { color = ImVec4(1.0f, 0.5f, 0.2f, 1.0f); break; } - case T::ENERGIZE: + case T::ENERGIZE: { + const char* pwrName = "power"; + switch (e.powerType) { + case 0: pwrName = "Mana"; break; + case 1: pwrName = "Rage"; break; + case 2: pwrName = "Focus"; break; + case 3: pwrName = "Energy"; break; + case 4: pwrName = "Happiness"; break; + case 6: pwrName = "Runic Power"; break; + } if (spell) - snprintf(desc, sizeof(desc), "%s gains %d power (%s)", tgt, e.amount, spell); + snprintf(desc, sizeof(desc), "%s gains %d %s (%s)", tgt, e.amount, pwrName, spell); else - snprintf(desc, sizeof(desc), "%s gains %d power", tgt, e.amount); + snprintf(desc, sizeof(desc), "%s gains %d %s", tgt, e.amount, pwrName); color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f); break; - case T::POWER_DRAIN: + } + case T::POWER_DRAIN: { + const char* drainName = "power"; + switch (e.powerType) { + case 0: drainName = "Mana"; break; + case 1: drainName = "Rage"; break; + case 2: drainName = "Focus"; break; + case 3: drainName = "Energy"; break; + case 4: drainName = "Happiness"; break; + case 6: drainName = "Runic Power"; break; + } if (spell) - snprintf(desc, sizeof(desc), "%s loses %d power to %s's %s", tgt, e.amount, src, spell); + snprintf(desc, sizeof(desc), "%s loses %d %s to %s's %s", tgt, e.amount, drainName, src, spell); else - snprintf(desc, sizeof(desc), "%s loses %d power", tgt, e.amount); + snprintf(desc, sizeof(desc), "%s loses %d %s", tgt, e.amount, drainName); color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f); break; + } case T::XP_GAIN: snprintf(desc, sizeof(desc), "You gain %d experience", e.amount); color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);