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Improve rendering distances, camera collision, and spawn point
- Increase WMO render distance from 1500 to 3000 units for better city loading - Increase M2 render distance from 500 to 1000 units - Increase terrain load radius from 4 to 6 tiles (~3200 units) - Add raycast-based camera collision that zooms in when obstructed by walls/objects - Move spawn point outside chapel to road near Stormwind gate - Add ground height smoothing to prevent stumbling on uneven terrain
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7 changed files with 142 additions and 12 deletions
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@ -126,9 +126,9 @@ private:
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static constexpr float WOW_GRAVITY = -19.29f;
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static constexpr float WOW_JUMP_VELOCITY = 7.96f;
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// Default spawn position (in front of Stormwind gate)
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glm::vec3 defaultPosition = glm::vec3(-8900.0f, -170.0f, 150.0f);
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float defaultYaw = 0.0f; // Look north toward Stormwind gate
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// Default spawn position (on the road outside Stormwind)
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glm::vec3 defaultPosition = glm::vec3(-8830.0f, -150.0f, 82.0f);
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float defaultYaw = 180.0f; // Look south toward Stormwind gate
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float defaultPitch = -5.0f;
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};
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