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Improve rendering distances, camera collision, and spawn point
- Increase WMO render distance from 1500 to 3000 units for better city loading - Increase M2 render distance from 500 to 1000 units - Increase terrain load radius from 4 to 6 tiles (~3200 units) - Add raycast-based camera collision that zooms in when obstructed by walls/objects - Move spawn point outside chapel to road near Stormwind gate - Add ground height smoothing to prevent stumbling on uneven terrain
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7 changed files with 142 additions and 12 deletions
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@ -240,8 +240,8 @@ private:
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// Streaming parameters
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bool streamingEnabled = true;
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int loadRadius = 4; // Load tiles within this radius (9x9 grid, ~2133 units)
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int unloadRadius = 6; // Unload tiles beyond this radius (~3200 units, past far clip)
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int loadRadius = 6; // Load tiles within this radius (13x13 grid, ~3200 units)
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int unloadRadius = 8; // Unload tiles beyond this radius (~4266 units)
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float updateInterval = 0.1f; // Check streaming every 0.1 seconds
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float timeSinceLastUpdate = 0.0f;
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