Fix guild roster, /who, /inspect, and character preview bugs

Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
This commit is contained in:
Kelsi 2026-02-14 15:05:18 -08:00
parent be425c94dc
commit a90c130d6e
12 changed files with 108 additions and 65 deletions

View file

@ -237,5 +237,6 @@
"CMSG_LEAVE_CHANNEL": "0x098",
"SMSG_CHANNEL_NOTIFY": "0x099",
"CMSG_CHANNEL_LIST": "0x09A",
"SMSG_CHANNEL_LIST": "0x09B"
"SMSG_CHANNEL_LIST": "0x09B",
"SMSG_INSPECT_TALENT": "0x3F4"
}

View file

@ -266,5 +266,6 @@
"CMSG_LEAVE_CHANNEL": "0x098",
"SMSG_CHANNEL_NOTIFY": "0x099",
"CMSG_CHANNEL_LIST": "0x09A",
"SMSG_CHANNEL_LIST": "0x09B"
"SMSG_CHANNEL_LIST": "0x09B",
"SMSG_INSPECT_TALENT": "0x3F4"
}

View file

@ -237,5 +237,6 @@
"CMSG_LEAVE_CHANNEL": "0x098",
"SMSG_CHANNEL_NOTIFY": "0x099",
"CMSG_CHANNEL_LIST": "0x09A",
"SMSG_CHANNEL_LIST": "0x09B"
"SMSG_CHANNEL_LIST": "0x09B",
"SMSG_INSPECT_TALENT": "0x3F4"
}

View file

@ -266,5 +266,6 @@
"CMSG_LEAVE_CHANNEL": "0x098",
"SMSG_CHANNEL_NOTIFY": "0x099",
"CMSG_CHANNEL_LIST": "0x09A",
"SMSG_CHANNEL_LIST": "0x09B"
"SMSG_CHANNEL_LIST": "0x09B",
"SMSG_INSPECT_TALENT": "0x3F4"
}

View file

@ -330,7 +330,11 @@ public:
void queryGuildInfo(uint32_t guildId);
// Guild state accessors
bool isInGuild() const { return !guildName_.empty(); }
bool isInGuild() const {
if (!guildName_.empty()) return true;
const Character* ch = getActiveCharacter();
return ch && ch->hasGuild();
}
const std::string& getGuildName() const { return guildName_; }
const GuildRosterData& getGuildRoster() const { return guildRoster_; }
bool hasGuildRoster() const { return hasGuildRoster_; }

View file

@ -279,6 +279,7 @@ enum class LogicalOpcode : uint16_t {
SMSG_INVENTORY_CHANGE_FAILURE,
CMSG_INSPECT,
SMSG_INSPECT_RESULTS,
SMSG_INSPECT_TALENT,
// ---- Death/Respawn ----
CMSG_REPOP_REQUEST,

View file

@ -823,7 +823,7 @@ public:
/** CMSG_WHO packet builder */
class WhoPacket {
public:
static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 0,
static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 100,
const std::string& playerName = "",
const std::string& guildName = "",
uint32_t raceMask = 0xFFFFFFFF,

View file

@ -29,6 +29,11 @@ public:
void setAssetManager(pipeline::AssetManager* am) {
assetManager_ = am;
previewInitialized_ = false;
previewGuid_ = 0;
previewAppearanceBytes_ = 0;
previewFacialFeatures_ = 0;
previewUseFemaleModel_ = false;
previewEquipHash_ = 0;
}
/**

View file

@ -801,6 +801,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
case Opcode::SMSG_INSPECT_RESULTS:
case Opcode::SMSG_INSPECT_TALENT:
handleInspectResults(packet);
break;
@ -5259,76 +5260,92 @@ void GameHandler::handleItemQueryResponse(network::Packet& packet) {
}
void GameHandler::handleInspectResults(network::Packet& packet) {
// Best-effort parsing across Classic/TBC/WotLK variants.
// We only care about item entry IDs per equip slot.
if (packet.getSize() - packet.getReadPos() < 8) return;
// SMSG_INSPECT_TALENT (WotLK 3.3.5a) format:
// PackedGUID, uint32 unspentTalents, uint8 talentGroupCount, uint8 activeTalentGroup
// Per talent group: uint8 talentCount, [talentId(u32) + rank(u8)]..., uint8 glyphCount, [glyphId(u16)]...
// Then enchantment bitmask + enchant IDs
if (packet.getSize() - packet.getReadPos() < 4) return;
uint64_t guid = packet.readUInt64();
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
if (guid == 0) return;
const size_t remaining = packet.getSize() - packet.getReadPos();
auto tryParseFixed = [&](size_t perSlotBytes, size_t itemIdOffset) -> std::optional<std::array<uint32_t, 19>> {
if (remaining < 19 * perSlotBytes) return std::nullopt;
auto saved = packet.getReadPos();
std::array<uint32_t, 19> items{};
bool plausible = false;
for (int i = 0; i < 19; i++) {
if (perSlotBytes == 4) {
items[i] = packet.readUInt32();
} else if (perSlotBytes == 8) {
uint32_t a = packet.readUInt32();
uint32_t b = packet.readUInt32();
items[i] = (itemIdOffset == 0) ? a : b;
} else {
packet.setReadPos(saved);
return std::nullopt;
}
if (items[i] > 0 && items[i] < 5000000u) plausible = true;
size_t bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 6) {
LOG_WARNING("SMSG_INSPECT_TALENT: too short after guid, ", bytesLeft, " bytes");
// Show basic inspect message even without talent data
auto entity = entityManager.getEntity(guid);
std::string name = "Target";
if (entity) {
auto player = std::dynamic_pointer_cast<Player>(entity);
if (player && !player->getName().empty()) name = player->getName();
}
// Rewind to allow other attempts if implausible.
if (!plausible) {
packet.setReadPos(saved);
return std::nullopt;
}
return items;
};
std::optional<std::array<uint32_t, 19>> parsed;
// Common shapes: [guid][19*uint32 itemId] or [guid][19*(uint32 itemId, uint32 enchant)].
parsed = tryParseFixed(4, 0);
if (!parsed) parsed = tryParseFixed(8, 0);
if (!parsed) parsed = tryParseFixed(8, 4); // sometimes itemId is second dword
if (!parsed) {
LOG_WARNING("SMSG_INSPECT_RESULTS: unrecognized payload size=", remaining, " for guid=0x", std::hex, guid, std::dec);
addSystemChatMessage("Inspecting " + name + " (no talent data available).");
return;
}
inspectedPlayerItemEntries_[guid] = *parsed;
uint32_t unspentTalents = packet.readUInt32();
uint8_t talentGroupCount = packet.readUInt8();
uint8_t activeTalentGroup = packet.readUInt8();
// Query item templates so we can resolve displayInfoId/inventoryType.
for (uint32_t entry : *parsed) {
if (entry == 0) continue;
queryItemInfo(entry, 0);
// Resolve player name
auto entity = entityManager.getEntity(guid);
std::string playerName = "Target";
if (entity) {
auto player = std::dynamic_pointer_cast<Player>(entity);
if (player && !player->getName().empty()) playerName = player->getName();
}
// If templates already exist, emit immediately.
if (playerEquipmentCallback_) {
std::array<uint32_t, 19> displayIds{};
std::array<uint8_t, 19> invTypes{};
for (int s = 0; s < 19; s++) {
uint32_t entry = (*parsed)[s];
if (entry == 0) continue;
auto infoIt = itemInfoCache_.find(entry);
if (infoIt == itemInfoCache_.end()) continue;
displayIds[s] = infoIt->second.displayInfoId;
invTypes[s] = static_cast<uint8_t>(infoIt->second.inventoryType);
// Parse talent groups
uint32_t totalTalents = 0;
for (uint8_t g = 0; g < talentGroupCount && g < 2; ++g) {
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 1) break;
uint8_t talentCount = packet.readUInt8();
for (uint8_t t = 0; t < talentCount; ++t) {
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 5) break;
packet.readUInt32(); // talentId
packet.readUInt8(); // rank
totalTalents++;
}
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 1) break;
uint8_t glyphCount = packet.readUInt8();
for (uint8_t gl = 0; gl < glyphCount; ++gl) {
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 2) break;
packet.readUInt16(); // glyphId
}
playerEquipmentCallback_(guid, displayIds, invTypes);
}
// Parse enchantment slot mask + enchant IDs
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft >= 4) {
uint32_t slotMask = packet.readUInt32();
for (int slot = 0; slot < 19; ++slot) {
if (slotMask & (1u << slot)) {
bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 2) break;
packet.readUInt16(); // enchantId
}
}
}
// Display inspect results
std::string msg = "Inspect: " + playerName;
msg += " - " + std::to_string(totalTalents) + " talent points spent";
if (unspentTalents > 0) {
msg += ", " + std::to_string(unspentTalents) + " unspent";
}
if (talentGroupCount > 1) {
msg += " (dual spec, active: " + std::to_string(activeTalentGroup + 1) + ")";
}
addSystemChatMessage(msg);
LOG_INFO("Inspect results for ", playerName, ": ", totalTalents, " talents, ",
unspentTalents, " unspent, ", (int)talentGroupCount, " specs");
}
uint64_t GameHandler::resolveOnlineItemGuid(uint32_t itemId) const {

View file

@ -290,6 +290,7 @@ static const OpcodeNameEntry kOpcodeNames[] = {
{"SMSG_CHANNEL_NOTIFY", LogicalOpcode::SMSG_CHANNEL_NOTIFY},
{"CMSG_CHANNEL_LIST", LogicalOpcode::CMSG_CHANNEL_LIST},
{"SMSG_CHANNEL_LIST", LogicalOpcode::SMSG_CHANNEL_LIST},
{"SMSG_INSPECT_TALENT", LogicalOpcode::SMSG_INSPECT_TALENT},
};
// clang-format on
@ -581,6 +582,7 @@ void OpcodeTable::loadWotlkDefaults() {
{LogicalOpcode::SMSG_CHANNEL_NOTIFY, 0x099},
{LogicalOpcode::CMSG_CHANNEL_LIST, 0x09A},
{LogicalOpcode::SMSG_CHANNEL_LIST, 0x09B},
{LogicalOpcode::SMSG_INSPECT_TALENT, 0x3F4},
};
logicalToWire_.clear();

View file

@ -1431,7 +1431,10 @@ network::Packet WhoPacket::build(uint32_t minLevel, uint32_t maxLevel,
packet.writeString(guildName);
packet.writeUInt32(raceMask);
packet.writeUInt32(classMask);
packet.writeUInt32(zones); // Number of zones
packet.writeUInt32(zones); // Number of zone IDs (0 = no zone filter)
// Zone ID array would go here if zones > 0
packet.writeUInt32(0); // stringCount (number of search strings)
// String array would go here if stringCount > 0
LOG_DEBUG("Built CMSG_WHO: player=", playerName);
return packet;
}

View file

@ -3369,6 +3369,13 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
showGuildRoster_ = false;
return;
}
// Re-query guild name if we have guildId but no name yet
if (gameHandler.getGuildName().empty()) {
const auto* ch = gameHandler.getActiveCharacter();
if (ch && ch->hasGuild()) {
gameHandler.queryGuildInfo(ch->guildId);
}
}
gameHandler.requestGuildRoster();
}
}