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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet queried, re-query guild info on roster open. /who: add missing stringCount field and fix maxLevel default (0→100). /inspect: add SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK PackedGUID+talent format. Character preview: reset all tracking variables in setAssetManager() to force model reload on login.
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12 changed files with 108 additions and 65 deletions
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@ -237,5 +237,6 @@
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"CMSG_LEAVE_CHANNEL": "0x098",
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"SMSG_CHANNEL_NOTIFY": "0x099",
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"CMSG_CHANNEL_LIST": "0x09A",
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"SMSG_CHANNEL_LIST": "0x09B"
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"SMSG_CHANNEL_LIST": "0x09B",
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"SMSG_INSPECT_TALENT": "0x3F4"
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}
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@ -266,5 +266,6 @@
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"CMSG_LEAVE_CHANNEL": "0x098",
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"SMSG_CHANNEL_NOTIFY": "0x099",
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"CMSG_CHANNEL_LIST": "0x09A",
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"SMSG_CHANNEL_LIST": "0x09B"
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"SMSG_CHANNEL_LIST": "0x09B",
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"SMSG_INSPECT_TALENT": "0x3F4"
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}
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@ -237,5 +237,6 @@
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"CMSG_LEAVE_CHANNEL": "0x098",
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"SMSG_CHANNEL_NOTIFY": "0x099",
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"CMSG_CHANNEL_LIST": "0x09A",
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"SMSG_CHANNEL_LIST": "0x09B"
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"SMSG_CHANNEL_LIST": "0x09B",
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"SMSG_INSPECT_TALENT": "0x3F4"
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}
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@ -266,5 +266,6 @@
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"CMSG_LEAVE_CHANNEL": "0x098",
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"SMSG_CHANNEL_NOTIFY": "0x099",
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"CMSG_CHANNEL_LIST": "0x09A",
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"SMSG_CHANNEL_LIST": "0x09B"
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"SMSG_CHANNEL_LIST": "0x09B",
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"SMSG_INSPECT_TALENT": "0x3F4"
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}
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@ -330,7 +330,11 @@ public:
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void queryGuildInfo(uint32_t guildId);
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// Guild state accessors
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bool isInGuild() const { return !guildName_.empty(); }
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bool isInGuild() const {
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if (!guildName_.empty()) return true;
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const Character* ch = getActiveCharacter();
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return ch && ch->hasGuild();
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}
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const std::string& getGuildName() const { return guildName_; }
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const GuildRosterData& getGuildRoster() const { return guildRoster_; }
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bool hasGuildRoster() const { return hasGuildRoster_; }
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@ -279,6 +279,7 @@ enum class LogicalOpcode : uint16_t {
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SMSG_INVENTORY_CHANGE_FAILURE,
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CMSG_INSPECT,
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SMSG_INSPECT_RESULTS,
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SMSG_INSPECT_TALENT,
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// ---- Death/Respawn ----
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CMSG_REPOP_REQUEST,
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@ -823,7 +823,7 @@ public:
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/** CMSG_WHO packet builder */
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class WhoPacket {
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public:
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static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 0,
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static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 100,
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const std::string& playerName = "",
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const std::string& guildName = "",
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uint32_t raceMask = 0xFFFFFFFF,
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@ -29,6 +29,11 @@ public:
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void setAssetManager(pipeline::AssetManager* am) {
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assetManager_ = am;
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previewInitialized_ = false;
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previewGuid_ = 0;
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previewAppearanceBytes_ = 0;
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previewFacialFeatures_ = 0;
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previewUseFemaleModel_ = false;
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previewEquipHash_ = 0;
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}
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/**
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@ -801,6 +801,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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case Opcode::SMSG_INSPECT_RESULTS:
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case Opcode::SMSG_INSPECT_TALENT:
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handleInspectResults(packet);
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break;
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@ -5259,76 +5260,92 @@ void GameHandler::handleItemQueryResponse(network::Packet& packet) {
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}
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void GameHandler::handleInspectResults(network::Packet& packet) {
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// Best-effort parsing across Classic/TBC/WotLK variants.
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// We only care about item entry IDs per equip slot.
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if (packet.getSize() - packet.getReadPos() < 8) return;
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// SMSG_INSPECT_TALENT (WotLK 3.3.5a) format:
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// PackedGUID, uint32 unspentTalents, uint8 talentGroupCount, uint8 activeTalentGroup
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// Per talent group: uint8 talentCount, [talentId(u32) + rank(u8)]..., uint8 glyphCount, [glyphId(u16)]...
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// Then enchantment bitmask + enchant IDs
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if (packet.getSize() - packet.getReadPos() < 4) return;
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uint64_t guid = packet.readUInt64();
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uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
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if (guid == 0) return;
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const size_t remaining = packet.getSize() - packet.getReadPos();
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auto tryParseFixed = [&](size_t perSlotBytes, size_t itemIdOffset) -> std::optional<std::array<uint32_t, 19>> {
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if (remaining < 19 * perSlotBytes) return std::nullopt;
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auto saved = packet.getReadPos();
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std::array<uint32_t, 19> items{};
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bool plausible = false;
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for (int i = 0; i < 19; i++) {
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if (perSlotBytes == 4) {
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items[i] = packet.readUInt32();
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} else if (perSlotBytes == 8) {
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uint32_t a = packet.readUInt32();
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uint32_t b = packet.readUInt32();
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items[i] = (itemIdOffset == 0) ? a : b;
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} else {
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packet.setReadPos(saved);
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return std::nullopt;
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}
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if (items[i] > 0 && items[i] < 5000000u) plausible = true;
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size_t bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 6) {
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LOG_WARNING("SMSG_INSPECT_TALENT: too short after guid, ", bytesLeft, " bytes");
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// Show basic inspect message even without talent data
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auto entity = entityManager.getEntity(guid);
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std::string name = "Target";
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if (entity) {
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auto player = std::dynamic_pointer_cast<Player>(entity);
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if (player && !player->getName().empty()) name = player->getName();
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}
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// Rewind to allow other attempts if implausible.
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if (!plausible) {
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packet.setReadPos(saved);
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return std::nullopt;
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}
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return items;
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};
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std::optional<std::array<uint32_t, 19>> parsed;
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// Common shapes: [guid][19*uint32 itemId] or [guid][19*(uint32 itemId, uint32 enchant)].
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parsed = tryParseFixed(4, 0);
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if (!parsed) parsed = tryParseFixed(8, 0);
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if (!parsed) parsed = tryParseFixed(8, 4); // sometimes itemId is second dword
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if (!parsed) {
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LOG_WARNING("SMSG_INSPECT_RESULTS: unrecognized payload size=", remaining, " for guid=0x", std::hex, guid, std::dec);
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addSystemChatMessage("Inspecting " + name + " (no talent data available).");
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return;
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}
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inspectedPlayerItemEntries_[guid] = *parsed;
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uint32_t unspentTalents = packet.readUInt32();
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uint8_t talentGroupCount = packet.readUInt8();
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uint8_t activeTalentGroup = packet.readUInt8();
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// Query item templates so we can resolve displayInfoId/inventoryType.
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for (uint32_t entry : *parsed) {
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if (entry == 0) continue;
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queryItemInfo(entry, 0);
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// Resolve player name
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auto entity = entityManager.getEntity(guid);
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std::string playerName = "Target";
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if (entity) {
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auto player = std::dynamic_pointer_cast<Player>(entity);
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if (player && !player->getName().empty()) playerName = player->getName();
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}
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// If templates already exist, emit immediately.
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if (playerEquipmentCallback_) {
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std::array<uint32_t, 19> displayIds{};
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std::array<uint8_t, 19> invTypes{};
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for (int s = 0; s < 19; s++) {
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uint32_t entry = (*parsed)[s];
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if (entry == 0) continue;
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auto infoIt = itemInfoCache_.find(entry);
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if (infoIt == itemInfoCache_.end()) continue;
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displayIds[s] = infoIt->second.displayInfoId;
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invTypes[s] = static_cast<uint8_t>(infoIt->second.inventoryType);
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// Parse talent groups
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uint32_t totalTalents = 0;
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for (uint8_t g = 0; g < talentGroupCount && g < 2; ++g) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 1) break;
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uint8_t talentCount = packet.readUInt8();
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for (uint8_t t = 0; t < talentCount; ++t) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 5) break;
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packet.readUInt32(); // talentId
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packet.readUInt8(); // rank
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totalTalents++;
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}
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 1) break;
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uint8_t glyphCount = packet.readUInt8();
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for (uint8_t gl = 0; gl < glyphCount; ++gl) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 2) break;
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packet.readUInt16(); // glyphId
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}
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playerEquipmentCallback_(guid, displayIds, invTypes);
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}
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// Parse enchantment slot mask + enchant IDs
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft >= 4) {
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uint32_t slotMask = packet.readUInt32();
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for (int slot = 0; slot < 19; ++slot) {
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if (slotMask & (1u << slot)) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 2) break;
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packet.readUInt16(); // enchantId
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}
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}
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}
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// Display inspect results
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std::string msg = "Inspect: " + playerName;
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msg += " - " + std::to_string(totalTalents) + " talent points spent";
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if (unspentTalents > 0) {
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msg += ", " + std::to_string(unspentTalents) + " unspent";
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}
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if (talentGroupCount > 1) {
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msg += " (dual spec, active: " + std::to_string(activeTalentGroup + 1) + ")";
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}
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addSystemChatMessage(msg);
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LOG_INFO("Inspect results for ", playerName, ": ", totalTalents, " talents, ",
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unspentTalents, " unspent, ", (int)talentGroupCount, " specs");
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}
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uint64_t GameHandler::resolveOnlineItemGuid(uint32_t itemId) const {
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@ -290,6 +290,7 @@ static const OpcodeNameEntry kOpcodeNames[] = {
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{"SMSG_CHANNEL_NOTIFY", LogicalOpcode::SMSG_CHANNEL_NOTIFY},
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{"CMSG_CHANNEL_LIST", LogicalOpcode::CMSG_CHANNEL_LIST},
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{"SMSG_CHANNEL_LIST", LogicalOpcode::SMSG_CHANNEL_LIST},
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{"SMSG_INSPECT_TALENT", LogicalOpcode::SMSG_INSPECT_TALENT},
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};
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// clang-format on
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@ -581,6 +582,7 @@ void OpcodeTable::loadWotlkDefaults() {
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{LogicalOpcode::SMSG_CHANNEL_NOTIFY, 0x099},
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{LogicalOpcode::CMSG_CHANNEL_LIST, 0x09A},
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{LogicalOpcode::SMSG_CHANNEL_LIST, 0x09B},
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{LogicalOpcode::SMSG_INSPECT_TALENT, 0x3F4},
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};
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logicalToWire_.clear();
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@ -1431,7 +1431,10 @@ network::Packet WhoPacket::build(uint32_t minLevel, uint32_t maxLevel,
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packet.writeString(guildName);
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packet.writeUInt32(raceMask);
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packet.writeUInt32(classMask);
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packet.writeUInt32(zones); // Number of zones
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packet.writeUInt32(zones); // Number of zone IDs (0 = no zone filter)
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// Zone ID array would go here if zones > 0
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packet.writeUInt32(0); // stringCount (number of search strings)
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// String array would go here if stringCount > 0
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LOG_DEBUG("Built CMSG_WHO: player=", playerName);
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return packet;
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}
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@ -3369,6 +3369,13 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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showGuildRoster_ = false;
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return;
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}
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// Re-query guild name if we have guildId but no name yet
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if (gameHandler.getGuildName().empty()) {
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const auto* ch = gameHandler.getActiveCharacter();
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if (ch && ch->hasGuild()) {
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gameHandler.queryGuildInfo(ch->guildId);
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}
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}
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gameHandler.requestGuildRoster();
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}
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}
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