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Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet queried, re-query guild info on roster open. /who: add missing stringCount field and fix maxLevel default (0→100). /inspect: add SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK PackedGUID+talent format. Character preview: reset all tracking variables in setAssetManager() to force model reload on login.
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12 changed files with 108 additions and 65 deletions
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@ -801,6 +801,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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case Opcode::SMSG_INSPECT_RESULTS:
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case Opcode::SMSG_INSPECT_TALENT:
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handleInspectResults(packet);
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break;
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@ -5259,76 +5260,92 @@ void GameHandler::handleItemQueryResponse(network::Packet& packet) {
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}
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void GameHandler::handleInspectResults(network::Packet& packet) {
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// Best-effort parsing across Classic/TBC/WotLK variants.
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// We only care about item entry IDs per equip slot.
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if (packet.getSize() - packet.getReadPos() < 8) return;
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// SMSG_INSPECT_TALENT (WotLK 3.3.5a) format:
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// PackedGUID, uint32 unspentTalents, uint8 talentGroupCount, uint8 activeTalentGroup
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// Per talent group: uint8 talentCount, [talentId(u32) + rank(u8)]..., uint8 glyphCount, [glyphId(u16)]...
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// Then enchantment bitmask + enchant IDs
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if (packet.getSize() - packet.getReadPos() < 4) return;
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uint64_t guid = packet.readUInt64();
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uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
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if (guid == 0) return;
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const size_t remaining = packet.getSize() - packet.getReadPos();
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auto tryParseFixed = [&](size_t perSlotBytes, size_t itemIdOffset) -> std::optional<std::array<uint32_t, 19>> {
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if (remaining < 19 * perSlotBytes) return std::nullopt;
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auto saved = packet.getReadPos();
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std::array<uint32_t, 19> items{};
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bool plausible = false;
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for (int i = 0; i < 19; i++) {
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if (perSlotBytes == 4) {
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items[i] = packet.readUInt32();
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} else if (perSlotBytes == 8) {
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uint32_t a = packet.readUInt32();
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uint32_t b = packet.readUInt32();
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items[i] = (itemIdOffset == 0) ? a : b;
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} else {
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packet.setReadPos(saved);
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return std::nullopt;
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}
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if (items[i] > 0 && items[i] < 5000000u) plausible = true;
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size_t bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 6) {
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LOG_WARNING("SMSG_INSPECT_TALENT: too short after guid, ", bytesLeft, " bytes");
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// Show basic inspect message even without talent data
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auto entity = entityManager.getEntity(guid);
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std::string name = "Target";
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if (entity) {
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auto player = std::dynamic_pointer_cast<Player>(entity);
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if (player && !player->getName().empty()) name = player->getName();
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}
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// Rewind to allow other attempts if implausible.
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if (!plausible) {
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packet.setReadPos(saved);
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return std::nullopt;
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}
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return items;
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};
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std::optional<std::array<uint32_t, 19>> parsed;
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// Common shapes: [guid][19*uint32 itemId] or [guid][19*(uint32 itemId, uint32 enchant)].
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parsed = tryParseFixed(4, 0);
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if (!parsed) parsed = tryParseFixed(8, 0);
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if (!parsed) parsed = tryParseFixed(8, 4); // sometimes itemId is second dword
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if (!parsed) {
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LOG_WARNING("SMSG_INSPECT_RESULTS: unrecognized payload size=", remaining, " for guid=0x", std::hex, guid, std::dec);
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addSystemChatMessage("Inspecting " + name + " (no talent data available).");
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return;
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}
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inspectedPlayerItemEntries_[guid] = *parsed;
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uint32_t unspentTalents = packet.readUInt32();
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uint8_t talentGroupCount = packet.readUInt8();
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uint8_t activeTalentGroup = packet.readUInt8();
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// Query item templates so we can resolve displayInfoId/inventoryType.
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for (uint32_t entry : *parsed) {
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if (entry == 0) continue;
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queryItemInfo(entry, 0);
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// Resolve player name
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auto entity = entityManager.getEntity(guid);
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std::string playerName = "Target";
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if (entity) {
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auto player = std::dynamic_pointer_cast<Player>(entity);
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if (player && !player->getName().empty()) playerName = player->getName();
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}
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// If templates already exist, emit immediately.
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if (playerEquipmentCallback_) {
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std::array<uint32_t, 19> displayIds{};
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std::array<uint8_t, 19> invTypes{};
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for (int s = 0; s < 19; s++) {
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uint32_t entry = (*parsed)[s];
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if (entry == 0) continue;
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auto infoIt = itemInfoCache_.find(entry);
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if (infoIt == itemInfoCache_.end()) continue;
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displayIds[s] = infoIt->second.displayInfoId;
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invTypes[s] = static_cast<uint8_t>(infoIt->second.inventoryType);
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// Parse talent groups
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uint32_t totalTalents = 0;
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for (uint8_t g = 0; g < talentGroupCount && g < 2; ++g) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 1) break;
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uint8_t talentCount = packet.readUInt8();
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for (uint8_t t = 0; t < talentCount; ++t) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 5) break;
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packet.readUInt32(); // talentId
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packet.readUInt8(); // rank
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totalTalents++;
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}
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 1) break;
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uint8_t glyphCount = packet.readUInt8();
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for (uint8_t gl = 0; gl < glyphCount; ++gl) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 2) break;
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packet.readUInt16(); // glyphId
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}
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playerEquipmentCallback_(guid, displayIds, invTypes);
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}
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// Parse enchantment slot mask + enchant IDs
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft >= 4) {
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uint32_t slotMask = packet.readUInt32();
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for (int slot = 0; slot < 19; ++slot) {
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if (slotMask & (1u << slot)) {
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bytesLeft = packet.getSize() - packet.getReadPos();
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if (bytesLeft < 2) break;
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packet.readUInt16(); // enchantId
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}
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}
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}
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// Display inspect results
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std::string msg = "Inspect: " + playerName;
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msg += " - " + std::to_string(totalTalents) + " talent points spent";
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if (unspentTalents > 0) {
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msg += ", " + std::to_string(unspentTalents) + " unspent";
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}
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if (talentGroupCount > 1) {
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msg += " (dual spec, active: " + std::to_string(activeTalentGroup + 1) + ")";
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}
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addSystemChatMessage(msg);
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LOG_INFO("Inspect results for ", playerName, ": ", totalTalents, " talents, ",
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unspentTalents, " unspent, ", (int)talentGroupCount, " specs");
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}
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uint64_t GameHandler::resolveOnlineItemGuid(uint32_t itemId) const {
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