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feat(editor): erosion brush, NPC load, auto-save
- Erode brush mode: simulates water erosion by moving height downhill based on slope, creating natural drainage patterns and gullies - NPC JSON loader: File > Load NPCs parses saved creatures.json back into the spawn list (round-trip save/load now works) - Auto-save: every 5 minutes when unsaved changes exist, exports the full zone (ADT + WDT + creatures) to the output directory - Sculpt mode now has 6 brush types: Raise/Lower/Smooth/Flatten/Level/Erode
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7 changed files with 164 additions and 7 deletions
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@ -81,6 +81,16 @@ void EditorApp::run() {
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// Handle pending UI actions
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ui_.processActions(*this);
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// Auto-save
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if (autoSaveEnabled_ && terrain_.isLoaded() && terrainEditor_.hasUnsavedChanges()) {
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autoSaveTimer_ += dt;
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if (autoSaveTimer_ >= autoSaveInterval_) {
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autoSaveTimer_ = 0.0f;
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quickSave();
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LOG_INFO("Auto-saved zone");
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}
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}
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// Refresh dirty terrain chunks
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refreshDirtyChunks();
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