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feat(editor): erosion brush, NPC load, auto-save
- Erode brush mode: simulates water erosion by moving height downhill based on slope, creating natural drainage patterns and gullies - NPC JSON loader: File > Load NPCs parses saved creatures.json back into the spawn list (round-trip save/load now works) - Auto-save: every 5 minutes when unsaved changes exist, exports the full zone (ADT + WDT + creatures) to the output directory - Sculpt mode now has 6 brush types: Raise/Lower/Smooth/Flatten/Level/Erode
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7 changed files with 164 additions and 7 deletions
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@ -10,7 +10,8 @@ enum class BrushMode {
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Lower,
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Smooth,
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Flatten,
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Level
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Level,
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Erode
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};
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struct BrushSettings {
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