feat(editor): erosion brush, NPC load, auto-save

- Erode brush mode: simulates water erosion by moving height downhill
  based on slope, creating natural drainage patterns and gullies
- NPC JSON loader: File > Load NPCs parses saved creatures.json back
  into the spawn list (round-trip save/load now works)
- Auto-save: every 5 minutes when unsaved changes exist, exports the
  full zone (ADT + WDT + creatures) to the output directory
- Sculpt mode now has 6 brush types: Raise/Lower/Smooth/Flatten/Level/Erode
This commit is contained in:
Kelsi 2026-05-05 04:44:54 -07:00
parent 42749e9b58
commit a91233a6ec
7 changed files with 164 additions and 7 deletions

View file

@ -10,7 +10,8 @@ enum class BrushMode {
Lower,
Smooth,
Flatten,
Level
Level,
Erode
};
struct BrushSettings {