chore(lua): refactor addon Lua engine API + progress docs

- Refactor Lua addon integration:
  - Update CMakeLists.txt for addon build paths
  - Enhance addons API headers and Lua engine interface
  - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`)
  - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
This commit is contained in:
Paul 2026-04-03 07:31:06 +03:00
parent 6e02b4451c
commit a916270a13
21 changed files with 6183 additions and 6700 deletions

View file

@ -13,7 +13,7 @@ public:
AddonManager();
~AddonManager();
bool initialize(game::GameHandler* gameHandler);
bool initialize(game::GameHandler* gameHandler, const LuaServices& services = {});
void scanAddons(const std::string& addonsPath);
void loadAllAddons();
bool runScript(const std::string& code);
@ -35,6 +35,7 @@ private:
LuaEngine luaEngine_;
std::vector<TocFile> addons_;
game::GameHandler* gameHandler_ = nullptr;
LuaServices luaServices_;
std::string addonsPath_;
bool loadAddon(const TocFile& addon);