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chore(lua): refactor addon Lua engine API + progress docs
- Refactor Lua addon integration: - Update CMakeLists.txt for addon build paths - Enhance addons API headers and Lua engine interface - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`) - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
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21 changed files with 6183 additions and 6700 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include "addons/lua_services.hpp"
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#include <functional>
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#include <string>
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#include <vector>
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@ -27,6 +28,7 @@ public:
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bool executeString(const std::string& code);
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void setGameHandler(game::GameHandler* handler);
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void setLuaServices(const LuaServices& services);
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// Fire a WoW event to all registered Lua handlers.
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void fireEvent(const std::string& eventName,
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@ -55,6 +57,7 @@ public:
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private:
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lua_State* L_ = nullptr;
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game::GameHandler* gameHandler_ = nullptr;
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LuaServices luaServices_;
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LuaErrorCallback luaErrorCallback_;
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void registerCoreAPI();
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