chore(lua): refactor addon Lua engine API + progress docs

- Refactor Lua addon integration:
  - Update CMakeLists.txt for addon build paths
  - Enhance addons API headers and Lua engine interface
  - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`)
  - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
This commit is contained in:
Paul 2026-04-03 07:31:06 +03:00
parent 6e02b4451c
commit a916270a13
21 changed files with 6183 additions and 6700 deletions

View file

@ -1,5 +1,6 @@
#pragma once
#include "addons/lua_services.hpp"
#include <functional>
#include <string>
#include <vector>
@ -27,6 +28,7 @@ public:
bool executeString(const std::string& code);
void setGameHandler(game::GameHandler* handler);
void setLuaServices(const LuaServices& services);
// Fire a WoW event to all registered Lua handlers.
void fireEvent(const std::string& eventName,
@ -55,6 +57,7 @@ public:
private:
lua_State* L_ = nullptr;
game::GameHandler* gameHandler_ = nullptr;
LuaServices luaServices_;
LuaErrorCallback luaErrorCallback_;
void registerCoreAPI();