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chore(lua): refactor addon Lua engine API + progress docs
- Refactor Lua addon integration: - Update CMakeLists.txt for addon build paths - Enhance addons API headers and Lua engine interface - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`) - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
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21 changed files with 6183 additions and 6700 deletions
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@ -10,10 +10,12 @@ namespace wowee::addons {
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AddonManager::AddonManager() = default;
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AddonManager::~AddonManager() { shutdown(); }
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bool AddonManager::initialize(game::GameHandler* gameHandler) {
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bool AddonManager::initialize(game::GameHandler* gameHandler, const LuaServices& services) {
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gameHandler_ = gameHandler;
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luaServices_ = services;
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if (!luaEngine_.initialize()) return false;
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luaEngine_.setGameHandler(gameHandler);
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luaEngine_.setLuaServices(luaServices_);
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return true;
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}
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@ -155,6 +157,7 @@ bool AddonManager::reload() {
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return false;
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}
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luaEngine_.setGameHandler(gameHandler_);
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luaEngine_.setLuaServices(luaServices_);
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if (!addonsPath_.empty()) {
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scanAddons(addonsPath_);
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