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chore(lua): refactor addon Lua engine API + progress docs
- Refactor Lua addon integration: - Update CMakeLists.txt for addon build paths - Enhance addons API headers and Lua engine interface - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`) - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
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21 changed files with 6183 additions and 6700 deletions
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@ -265,7 +265,11 @@ bool Application::initialize() {
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// Initialize addon system
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addonManager_ = std::make_unique<addons::AddonManager>();
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if (addonManager_->initialize(gameHandler.get())) {
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addons::LuaServices luaSvc;
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luaSvc.window = window.get();
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luaSvc.audioCoordinator = audioCoordinator_.get();
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luaSvc.expansionRegistry = expansionRegistry_.get();
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if (addonManager_->initialize(gameHandler.get(), luaSvc)) {
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std::string addonsDir = assetPath + "/interface/AddOns";
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addonManager_->scanAddons(addonsDir);
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// Wire Lua errors to UI error display
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