chore(lua): refactor addon Lua engine API + progress docs

- Refactor Lua addon integration:
  - Update CMakeLists.txt for addon build paths
  - Enhance addons API headers and Lua engine interface
  - Add new Lua API addon modules (`lua_api_helpers`, `lua_api_registrations`, `lua_services`, `lua_action_api`, `lua_inventory_api`, `lua_quest_api`, `lua_social_api`, `lua_spell_api`, `lua_system_api`, `lua_unit_api`)
  - Update implementation in addon_manager.cpp, lua_engine.cpp, application.cpp, game_handler.cpp
This commit is contained in:
Paul 2026-04-03 07:31:06 +03:00
parent 6e02b4451c
commit a916270a13
21 changed files with 6183 additions and 6700 deletions

View file

@ -265,7 +265,11 @@ bool Application::initialize() {
// Initialize addon system
addonManager_ = std::make_unique<addons::AddonManager>();
if (addonManager_->initialize(gameHandler.get())) {
addons::LuaServices luaSvc;
luaSvc.window = window.get();
luaSvc.audioCoordinator = audioCoordinator_.get();
luaSvc.expansionRegistry = expansionRegistry_.get();
if (addonManager_->initialize(gameHandler.get(), luaSvc)) {
std::string addonsDir = assetPath + "/interface/AddOns";
addonManager_->scanAddons(addonsDir);
// Wire Lua errors to UI error display