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fix(combatlog): map alternate immune2 spell miss value
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1 changed files with 3 additions and 1 deletions
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@ -127,7 +127,9 @@ CombatTextEntry::Type combatTextTypeFromSpellMissInfo(uint8_t missInfo) {
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case 6: return CombatTextEntry::DEFLECT;
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case 7: return CombatTextEntry::ABSORB;
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case 8: return CombatTextEntry::RESIST;
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case 10: return CombatTextEntry::IMMUNE; // Seen on some cores as a secondary immune result.
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case 9: // Some cores encode SPELL_MISS_IMMUNE2 as 9.
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case 10: // Others encode SPELL_MISS_IMMUNE2 as 10.
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return CombatTextEntry::IMMUNE;
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case 11: return CombatTextEntry::REFLECT;
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default: return CombatTextEntry::MISS;
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}
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