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feat: implement SMSG_PET_ACTION_FEEDBACK with human-readable messages
Parse pet action feedback opcodes and display messages in system chat: dead, nothing_to_attack, cant_attack_target, target_too_far, no_path, cant_attack_immune. Replaces consume stub.
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5883654e1e
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1 changed files with 17 additions and 2 deletions
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@ -1794,8 +1794,23 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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}
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case Opcode::SMSG_PET_ACTION_FEEDBACK: {
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// uint8 action + uint8 flags
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packet.setReadPos(packet.getSize()); // Consume; no UI for pet feedback yet.
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// uint8 msg: 1=dead, 2=nothing_to_attack, 3=cant_attack_target,
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// 4=target_too_far, 5=no_path, 6=cant_attack_immune
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if (packet.getSize() - packet.getReadPos() < 1) break;
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uint8_t msg = packet.readUInt8();
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static const char* kPetFeedback[] = {
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nullptr,
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"Your pet is dead.",
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"Your pet has nothing to attack.",
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"Your pet cannot attack that target.",
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"That target is too far away.",
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"Your pet cannot find a path to the target.",
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"Your pet cannot attack an immune target.",
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};
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if (msg > 0 && msg < 7 && kPetFeedback[msg]) {
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addSystemChatMessage(kPetFeedback[msg]);
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}
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packet.setReadPos(packet.getSize());
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break;
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}
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case Opcode::SMSG_PET_NAME_QUERY_RESPONSE: {
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