diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 800bdcf0..825110a4 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -2363,6 +2363,7 @@ void GameHandler::handlePacket(network::Packet& packet) { // Server forces player into dead state (GM command, scripted event, etc.) playerDead_ = true; if (ghostStateCallback_) ghostStateCallback_(false); // dead but not ghost yet + addSystemChatMessage("You have been killed."); LOG_INFO("SMSG_FORCED_DEATH_UPDATE: player force-killed"); packet.setReadPos(packet.getSize()); break; @@ -5871,9 +5872,15 @@ void GameHandler::handlePacket(network::Packet& packet) { uint8_t levelMin = packet.readUInt8(); uint8_t levelMax = packet.readUInt8(); char buf[128]; - std::snprintf(buf, sizeof(buf), - "You are now in the Meeting Stone queue for zone %u (levels %u-%u).", - zoneId, levelMin, levelMax); + std::string zoneName = getAreaName(zoneId); + if (!zoneName.empty()) + std::snprintf(buf, sizeof(buf), + "You are now in the Meeting Stone queue for %s (levels %u-%u).", + zoneName.c_str(), levelMin, levelMax); + else + std::snprintf(buf, sizeof(buf), + "You are now in the Meeting Stone queue for zone %u (levels %u-%u).", + zoneId, levelMin, levelMax); addSystemChatMessage(buf); LOG_INFO("SMSG_MEETINGSTONE_SETQUEUE: zone=", zoneId, " levels=", (int)levelMin, "-", (int)levelMax);