Fix terrain collision by correcting spawn coordinates

- Spawn position changed to (-9080, -100, 100) which is on actual terrain
- The terrain mesh uses WoW coordinates from ADT files directly
- Camera/spawn position must use same coordinate system as terrain
- Cleaned up getHeightAt comments to clarify coordinate system
- Removed debug logging from WMO floor detection
This commit is contained in:
Kelsi 2026-02-02 23:36:49 -08:00
parent a97ebfbc60
commit a9dd685398
3 changed files with 18 additions and 12 deletions

View file

@ -764,8 +764,6 @@ std::optional<float> WMORenderer::getFloorHeight(float glX, float glY, float glZ
}
}
}
// (debug logging removed)
}
return bestFloor;