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physics: sync server turn rate and fix SPLINE speed handlers
- Add getServerTurnRate() accessor and turnRateOverride_ field so the keyboard turn speed respects SMSG_FORCE_TURN_RATE_CHANGE from server - Convert rad/s → deg/s before applying to camera yaw logic - Fix SMSG_SPLINE_SET_RUN_BACK/SWIM/FLIGHT/FLIGHT_BACK/SWIM_BACK/WALK/ TURN_RATE handlers: all previously discarded the value; now update the corresponding serverXxxSpeed_ / serverTurnRate_ field when GUID matches playerGuid (camera controller syncs these every frame)
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5 changed files with 36 additions and 11 deletions
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@ -1158,6 +1158,7 @@ public:
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float getServerFlightSpeed() const { return serverFlightSpeed_; }
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float getServerFlightBackSpeed() const { return serverFlightBackSpeed_; }
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float getServerRunBackSpeed() const { return serverRunBackSpeed_; }
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float getServerTurnRate() const { return serverTurnRate_; }
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bool isPlayerRooted() const {
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return (movementInfo.flags & static_cast<uint32_t>(MovementFlags::ROOT)) != 0;
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}
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@ -98,6 +98,8 @@ public:
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void setFlightSpeedOverride(float speed) { flightSpeedOverride_ = speed; }
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void setFlightBackSpeedOverride(float speed) { flightBackSpeedOverride_ = speed; }
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void setRunBackSpeedOverride(float speed) { runBackSpeedOverride_ = speed; }
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// Server turn rate in rad/s (SMSG_FORCE_TURN_RATE_CHANGE); 0 = use WOW_TURN_SPEED default
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void setTurnRateOverride(float rateRadS) { turnRateOverride_ = rateRadS; }
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void setMovementRooted(bool rooted) { movementRooted_ = rooted; }
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bool isMovementRooted() const { return movementRooted_; }
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void setGravityDisabled(bool disabled) { gravityDisabled_ = disabled; }
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@ -287,6 +289,7 @@ private:
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float flightSpeedOverride_ = 0.0f;
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float flightBackSpeedOverride_ = 0.0f;
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float runBackSpeedOverride_ = 0.0f;
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float turnRateOverride_ = 0.0f; // rad/s; 0 = WOW_TURN_SPEED default (π rad/s)
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// Server-driven root state: when true, block all horizontal movement input.
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bool movementRooted_ = false;
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// Server-driven gravity disable (levitate/hover): skip gravity accumulation.
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