physics: sync server turn rate and fix SPLINE speed handlers

- Add getServerTurnRate() accessor and turnRateOverride_ field so the
  keyboard turn speed respects SMSG_FORCE_TURN_RATE_CHANGE from server
- Convert rad/s → deg/s before applying to camera yaw logic
- Fix SMSG_SPLINE_SET_RUN_BACK/SWIM/FLIGHT/FLIGHT_BACK/SWIM_BACK/WALK/
  TURN_RATE handlers: all previously discarded the value; now update the
  corresponding serverXxxSpeed_ / serverTurnRate_ field when GUID matches
  playerGuid (camera controller syncs these every frame)
This commit is contained in:
Kelsi 2026-03-10 14:18:25 -07:00
parent e2f65dfc59
commit a9ddfe70c2
5 changed files with 36 additions and 11 deletions

View file

@ -1158,6 +1158,7 @@ public:
float getServerFlightSpeed() const { return serverFlightSpeed_; }
float getServerFlightBackSpeed() const { return serverFlightBackSpeed_; }
float getServerRunBackSpeed() const { return serverRunBackSpeed_; }
float getServerTurnRate() const { return serverTurnRate_; }
bool isPlayerRooted() const {
return (movementInfo.flags & static_cast<uint32_t>(MovementFlags::ROOT)) != 0;
}

View file

@ -98,6 +98,8 @@ public:
void setFlightSpeedOverride(float speed) { flightSpeedOverride_ = speed; }
void setFlightBackSpeedOverride(float speed) { flightBackSpeedOverride_ = speed; }
void setRunBackSpeedOverride(float speed) { runBackSpeedOverride_ = speed; }
// Server turn rate in rad/s (SMSG_FORCE_TURN_RATE_CHANGE); 0 = use WOW_TURN_SPEED default
void setTurnRateOverride(float rateRadS) { turnRateOverride_ = rateRadS; }
void setMovementRooted(bool rooted) { movementRooted_ = rooted; }
bool isMovementRooted() const { return movementRooted_; }
void setGravityDisabled(bool disabled) { gravityDisabled_ = disabled; }
@ -287,6 +289,7 @@ private:
float flightSpeedOverride_ = 0.0f;
float flightBackSpeedOverride_ = 0.0f;
float runBackSpeedOverride_ = 0.0f;
float turnRateOverride_ = 0.0f; // rad/s; 0 = WOW_TURN_SPEED default (π rad/s)
// Server-driven root state: when true, block all horizontal movement input.
bool movementRooted_ = false;
// Server-driven gravity disable (levitate/hover): skip gravity accumulation.