physics: sync server turn rate and fix SPLINE speed handlers

- Add getServerTurnRate() accessor and turnRateOverride_ field so the
  keyboard turn speed respects SMSG_FORCE_TURN_RATE_CHANGE from server
- Convert rad/s → deg/s before applying to camera yaw logic
- Fix SMSG_SPLINE_SET_RUN_BACK/SWIM/FLIGHT/FLIGHT_BACK/SWIM_BACK/WALK/
  TURN_RATE handlers: all previously discarded the value; now update the
  corresponding serverXxxSpeed_ / serverTurnRate_ field when GUID matches
  playerGuid (camera controller syncs these every frame)
This commit is contained in:
Kelsi 2026-03-10 14:18:25 -07:00
parent e2f65dfc59
commit a9ddfe70c2
5 changed files with 36 additions and 11 deletions

View file

@ -2401,9 +2401,13 @@ void GameHandler::handlePacket(network::Packet& packet) {
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 4) break;
float speed = packet.readFloat();
if (guid == playerGuid && std::isfinite(speed) && speed > 0.1f && speed < 100.0f &&
*logicalOp == Opcode::SMSG_SPLINE_SET_RUN_SPEED) {
serverRunSpeed_ = speed;
if (guid == playerGuid && std::isfinite(speed) && speed > 0.01f && speed < 200.0f) {
if (*logicalOp == Opcode::SMSG_SPLINE_SET_RUN_SPEED)
serverRunSpeed_ = speed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_RUN_BACK_SPEED)
serverRunBackSpeed_ = speed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_SWIM_SPEED)
serverSwimSpeed_ = speed;
}
break;
}
@ -5190,11 +5194,22 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_SPLINE_SET_WALK_SPEED:
case Opcode::SMSG_SPLINE_SET_TURN_RATE:
case Opcode::SMSG_SPLINE_SET_PITCH_RATE: {
// Minimal parse: PackedGuid + float speed (no per-entity speed store yet)
if (packet.getSize() - packet.getReadPos() >= 5) {
(void)UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() >= 4)
(void)packet.readFloat();
// Minimal parse: PackedGuid + float speed
if (packet.getSize() - packet.getReadPos() < 5) break;
uint64_t sGuid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 4) break;
float sSpeed = packet.readFloat();
if (sGuid == playerGuid && std::isfinite(sSpeed) && sSpeed > 0.01f && sSpeed < 200.0f) {
if (*logicalOp == Opcode::SMSG_SPLINE_SET_FLIGHT_SPEED)
serverFlightSpeed_ = sSpeed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_FLIGHT_BACK_SPEED)
serverFlightBackSpeed_ = sSpeed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_SWIM_BACK_SPEED)
serverSwimBackSpeed_ = sSpeed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_WALK_SPEED)
serverWalkSpeed_ = sSpeed;
else if (*logicalOp == Opcode::SMSG_SPLINE_SET_TURN_RATE)
serverTurnRate_ = sSpeed; // rad/s
}
break;
}