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Fix terrain streaming loop and auto-select single realm/character
Use getRemainingTileCount (pending + readyQueue) and processAllReadyTiles to prevent loading screen from exiting before tiles are finalized. Auto-select realm and character when only one is available.
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5 changed files with 68 additions and 15 deletions
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@ -33,6 +33,20 @@ void CharacterScreen::render(game::GameHandler& gameHandler) {
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gameHandler.requestCharacterList();
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} else if (characters.empty()) {
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ImGui::Text("No characters available.");
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} else if (characters.size() == 1 && !characterSelected) {
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// Auto-select the only available character
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selectedCharacterIndex = 0;
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selectedCharacterGuid = characters[0].guid;
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characterSelected = true;
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std::stringstream ss;
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ss << "Entering world with " << characters[0].name << "...";
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setStatus(ss.str());
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if (!gameHandler.isSinglePlayerMode()) {
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gameHandler.selectCharacter(characters[0].guid);
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}
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if (onCharacterSelected) {
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onCharacterSelected(characters[0].guid);
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}
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} else {
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// Character table
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if (ImGui::BeginTable("CharactersTable", 6, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
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