Replace MPQ runtime with loose file asset system

Extract assets from MPQ archives into organized loose files indexed by
manifest.json, enabling fully parallel reads without StormLib serialization.
Add asset_extract and blp_convert tools, PNG texture override support.
This commit is contained in:
Kelsi 2026-02-12 20:32:14 -08:00
parent 5fda1a3157
commit aa16a687c2
16 changed files with 1427 additions and 101 deletions

View file

@ -0,0 +1,43 @@
#pragma once
#include <string>
#include <vector>
#include <atomic>
#include <cstdint>
namespace wowee {
namespace tools {
/**
* Extraction pipeline: MPQ archives loose files + manifest
*/
class Extractor {
public:
struct Options {
std::string mpqDir; // Path to WoW Data directory
std::string outputDir; // Output directory for extracted assets
int threads = 0; // 0 = auto-detect
bool verify = false; // CRC32 verify after extraction
bool verbose = false; // Verbose logging
};
struct Stats {
std::atomic<uint64_t> filesExtracted{0};
std::atomic<uint64_t> bytesExtracted{0};
std::atomic<uint64_t> filesSkipped{0};
std::atomic<uint64_t> filesFailed{0};
};
/**
* Run the extraction pipeline
* @return true on success
*/
static bool run(const Options& opts);
private:
static bool enumerateFiles(const Options& opts,
std::vector<std::string>& outFiles);
};
} // namespace tools
} // namespace wowee