Replace MPQ runtime with loose file asset system

Extract assets from MPQ archives into organized loose files indexed by
manifest.json, enabling fully parallel reads without StormLib serialization.
Add asset_extract and blp_convert tools, PNG texture override support.
This commit is contained in:
Kelsi 2026-02-12 20:32:14 -08:00
parent 5fda1a3157
commit aa16a687c2
16 changed files with 1427 additions and 101 deletions

View file

@ -0,0 +1,32 @@
#pragma once
#include <string>
namespace wowee {
namespace tools {
/**
* Maps WoW virtual paths to reorganized filesystem categories.
*
* Input: WoW virtual path (e.g., "Creature\\Bear\\BearSkin.blp")
* Output: Category-based relative path (e.g., "creature/bear/BearSkin.blp")
*/
class PathMapper {
public:
/**
* Map a WoW virtual path to a reorganized filesystem path.
* @param wowPath Original WoW virtual path (backslash-separated)
* @return Reorganized relative path (forward-slash separated, original casing preserved)
*/
static std::string mapPath(const std::string& wowPath);
private:
// Helpers for prefix matching (case-insensitive)
static bool startsWithCI(const std::string& str, const std::string& prefix);
static std::string toLower(const std::string& str);
static std::string toForwardSlash(const std::string& str);
static std::string extractAfterPrefix(const std::string& path, size_t prefixLen);
};
} // namespace tools
} // namespace wowee