mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Bridge FSR3 Vulkan framegen dispatch and route sharpen to interpolated output
This commit is contained in:
parent
538a1db866
commit
aa43aa6fc8
4 changed files with 154 additions and 22 deletions
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@ -17,6 +17,7 @@ struct AmdFsr3RuntimeInitDesc {
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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bool hdrInput = false;
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bool depthInverted = false;
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bool enableFrameGeneration = false;
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};
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struct AmdFsr3RuntimeDispatchDesc {
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@ -25,6 +26,7 @@ struct AmdFsr3RuntimeDispatchDesc {
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VkImage depthImage = VK_NULL_HANDLE;
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VkImage motionVectorImage = VK_NULL_HANDLE;
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VkImage outputImage = VK_NULL_HANDLE;
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VkImage frameGenOutputImage = VK_NULL_HANDLE;
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uint32_t renderWidth = 0;
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uint32_t renderHeight = 0;
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uint32_t outputWidth = 0;
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@ -51,9 +53,11 @@ public:
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bool initialize(const AmdFsr3RuntimeInitDesc& desc);
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bool dispatchUpscale(const AmdFsr3RuntimeDispatchDesc& desc);
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bool dispatchFrameGeneration(const AmdFsr3RuntimeDispatchDesc& desc);
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void shutdown();
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bool isReady() const { return ready_; }
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bool isFrameGenerationReady() const { return frameGenerationReady_; }
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const std::string& loadedLibraryPath() const { return loadedLibraryPath_; }
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private:
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@ -62,6 +66,7 @@ private:
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void* scratchBuffer_ = nullptr;
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size_t scratchBufferSize_ = 0;
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bool ready_ = false;
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bool frameGenerationReady_ = false;
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struct RuntimeFns;
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RuntimeFns* fns_ = nullptr;
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@ -69,4 +74,3 @@ private:
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};
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} // namespace wowee::rendering
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@ -411,6 +411,8 @@ private:
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// History buffers (display resolution, ping-pong)
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AllocatedImage history[2]{};
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AllocatedImage framegenOutput{};
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bool framegenOutputValid = false;
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uint32_t currentHistory = 0; // Output index (0 or 1)
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// Compute pipelines
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@ -28,6 +28,8 @@ struct AmdFsr3Runtime::RuntimeFns {
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decltype(&ffxGetResourceVK) getResourceVK = nullptr;
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decltype(&ffxFsr3ContextCreate) fsr3ContextCreate = nullptr;
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decltype(&ffxFsr3ContextDispatchUpscale) fsr3ContextDispatchUpscale = nullptr;
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decltype(&ffxFsr3ConfigureFrameGeneration) fsr3ConfigureFrameGeneration = nullptr;
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decltype(&ffxFsr3DispatchFrameGeneration) fsr3DispatchFrameGeneration = nullptr;
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decltype(&ffxFsr3ContextDestroy) fsr3ContextDestroy = nullptr;
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};
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#else
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@ -42,6 +44,10 @@ AmdFsr3Runtime::~AmdFsr3Runtime() {
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#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
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namespace {
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FfxErrorCode vkSwapchainConfigureNoop(const FfxFrameGenerationConfig*) {
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return FFX_OK;
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}
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FfxSurfaceFormat mapVkFormatToFfxSurfaceFormat(VkFormat format, bool isDepth) {
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if (isDepth) {
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switch (format) {
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@ -178,6 +184,8 @@ bool AmdFsr3Runtime::initialize(const AmdFsr3RuntimeInitDesc& desc) {
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fns_->getResourceVK = reinterpret_cast<decltype(fns_->getResourceVK)>(resolveSym("ffxGetResourceVK"));
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fns_->fsr3ContextCreate = reinterpret_cast<decltype(fns_->fsr3ContextCreate)>(resolveSym("ffxFsr3ContextCreate"));
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fns_->fsr3ContextDispatchUpscale = reinterpret_cast<decltype(fns_->fsr3ContextDispatchUpscale)>(resolveSym("ffxFsr3ContextDispatchUpscale"));
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fns_->fsr3ConfigureFrameGeneration = reinterpret_cast<decltype(fns_->fsr3ConfigureFrameGeneration)>(resolveSym("ffxFsr3ConfigureFrameGeneration"));
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fns_->fsr3DispatchFrameGeneration = reinterpret_cast<decltype(fns_->fsr3DispatchFrameGeneration)>(resolveSym("ffxFsr3DispatchFrameGeneration"));
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fns_->fsr3ContextDestroy = reinterpret_cast<decltype(fns_->fsr3ContextDestroy)>(resolveSym("ffxFsr3ContextDestroy"));
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if (!fns_->getScratchMemorySizeVK || !fns_->getDeviceVK || !fns_->getInterfaceVK ||
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@ -217,8 +225,10 @@ bool AmdFsr3Runtime::initialize(const AmdFsr3RuntimeInitDesc& desc) {
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FfxFsr3ContextDescription ctxDesc{};
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ctxDesc.flags = FFX_FSR3_ENABLE_AUTO_EXPOSURE |
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FFX_FSR3_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION |
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FFX_FSR3_ENABLE_UPSCALING_ONLY;
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FFX_FSR3_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION;
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if (!desc.enableFrameGeneration) {
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ctxDesc.flags |= FFX_FSR3_ENABLE_UPSCALING_ONLY;
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}
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if (desc.hdrInput) ctxDesc.flags |= FFX_FSR3_ENABLE_HIGH_DYNAMIC_RANGE;
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if (desc.depthInverted) ctxDesc.flags |= FFX_FSR3_ENABLE_DEPTH_INVERTED;
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ctxDesc.maxRenderSize.width = desc.maxRenderWidth;
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@ -227,6 +237,9 @@ bool AmdFsr3Runtime::initialize(const AmdFsr3RuntimeInitDesc& desc) {
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ctxDesc.upscaleOutputSize.height = desc.displayHeight;
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ctxDesc.displaySize.width = desc.displayWidth;
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ctxDesc.displaySize.height = desc.displayHeight;
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if (!backendShared.fpSwapChainConfigureFrameGeneration) {
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backendShared.fpSwapChainConfigureFrameGeneration = vkSwapchainConfigureNoop;
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}
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ctxDesc.backendInterfaceSharedResources = backendShared;
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ctxDesc.backendInterfaceUpscaling = backendShared;
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ctxDesc.backendInterfaceFrameInterpolation = backendShared;
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@ -248,6 +261,27 @@ bool AmdFsr3Runtime::initialize(const AmdFsr3RuntimeInitDesc& desc) {
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return false;
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}
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if (desc.enableFrameGeneration) {
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if (!fns_->fsr3ConfigureFrameGeneration || !fns_->fsr3DispatchFrameGeneration) {
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LOG_WARNING("FSR3 runtime: frame generation symbols unavailable in ", loadedLibraryPath_);
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shutdown();
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return false;
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}
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FfxFrameGenerationConfig fgCfg{};
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fgCfg.frameGenerationEnabled = true;
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fgCfg.allowAsyncWorkloads = false;
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fgCfg.flags = 0;
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fgCfg.onlyPresentInterpolated = false;
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FfxErrorCode cfgErr = fns_->fsr3ConfigureFrameGeneration(
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reinterpret_cast<FfxFsr3Context*>(contextStorage_), &fgCfg);
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if (cfgErr != FFX_OK) {
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LOG_WARNING("FSR3 runtime: ffxFsr3ConfigureFrameGeneration failed (", static_cast<int>(cfgErr), ").");
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shutdown();
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return false;
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}
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frameGenerationReady_ = true;
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}
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ready_ = true;
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return true;
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#endif
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@ -305,6 +339,39 @@ bool AmdFsr3Runtime::dispatchUpscale(const AmdFsr3RuntimeDispatchDesc& desc) {
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#endif
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}
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bool AmdFsr3Runtime::dispatchFrameGeneration(const AmdFsr3RuntimeDispatchDesc& desc) {
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#if !WOWEE_HAS_AMD_FSR3_FRAMEGEN
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(void)desc;
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return false;
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#else
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if (!ready_ || !frameGenerationReady_ || !contextStorage_ || !fns_ || !fns_->fsr3DispatchFrameGeneration) return false;
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if (!desc.commandBuffer || !desc.outputImage || !desc.frameGenOutputImage ||
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desc.outputWidth == 0 || desc.outputHeight == 0 || desc.outputFormat == VK_FORMAT_UNDEFINED) return false;
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FfxResourceDescription presentDesc = makeResourceDescription(
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desc.outputFormat, desc.outputWidth, desc.outputHeight, FFX_RESOURCE_USAGE_READ_ONLY);
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FfxResourceDescription fgOutDesc = makeResourceDescription(
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desc.outputFormat, desc.outputWidth, desc.outputHeight, FFX_RESOURCE_USAGE_UAV);
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static wchar_t kPresentName[] = L"FSR3_PresentColor";
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static wchar_t kInterpolatedName[] = L"FSR3_InterpolatedOutput";
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FfxFrameGenerationDispatchDescription fgDispatch{};
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fgDispatch.commandList = fns_->getCommandListVK(desc.commandBuffer);
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fgDispatch.presentColor = fns_->getResourceVK(
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reinterpret_cast<void*>(desc.outputImage), presentDesc, kPresentName, FFX_RESOURCE_STATE_COMPUTE_READ);
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fgDispatch.outputs[0] = fns_->getResourceVK(
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reinterpret_cast<void*>(desc.frameGenOutputImage), fgOutDesc, kInterpolatedName, FFX_RESOURCE_STATE_UNORDERED_ACCESS);
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fgDispatch.numInterpolatedFrames = 1;
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fgDispatch.reset = desc.reset;
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fgDispatch.backBufferTransferFunction = FFX_BACKBUFFER_TRANSFER_FUNCTION_SRGB;
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fgDispatch.minMaxLuminance[0] = 0.0f;
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fgDispatch.minMaxLuminance[1] = 1.0f;
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FfxErrorCode err = fns_->fsr3DispatchFrameGeneration(&fgDispatch);
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return err == FFX_OK;
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#endif
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}
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void AmdFsr3Runtime::shutdown() {
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#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
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if (contextStorage_ && fns_ && fns_->fsr3ContextDestroy) {
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@ -321,6 +388,7 @@ void AmdFsr3Runtime::shutdown() {
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}
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scratchBufferSize_ = 0;
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ready_ = false;
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frameGenerationReady_ = false;
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if (fns_) {
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delete fns_;
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fns_ = nullptr;
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@ -1167,14 +1167,21 @@ void Renderer::endFrame() {
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}
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} else {
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dispatchAmdFsr2();
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dispatchAmdFsr3Framegen();
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}
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// Transition history output: GENERAL -> SHADER_READ_ONLY for sharpen pass
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transitionImageLayout(currentCmd, fsr2_.history[fsr2_.currentHistory].image,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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// Transition post-FSR input for sharpen pass.
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if (fsr2_.amdFsr3FramegenRuntimeActive && fsr2_.framegenOutput.image) {
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transitionImageLayout(currentCmd, fsr2_.framegenOutput.image,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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fsr2_.framegenOutputValid = true;
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} else {
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transitionImageLayout(currentCmd, fsr2_.history[fsr2_.currentHistory].image,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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} else {
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transitionImageLayout(currentCmd, fsr2_.sceneColor.image,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@ -3751,6 +3758,7 @@ bool Renderer::initFSR2Resources() {
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fsr2_.useAmdBackend = false;
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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fsr2_.amdFsr3FramegenRuntimeReady = false;
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fsr2_.framegenOutputValid = false;
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#if WOWEE_HAS_AMD_FSR2
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LOG_INFO("FSR2: AMD FidelityFX SDK detected at build time.");
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#else
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@ -3782,6 +3790,9 @@ bool Renderer::initFSR2Resources() {
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VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!fsr2_.history[i].image) { LOG_ERROR("FSR2: failed to create history buffer ", i); destroyFSR2Resources(); return false; }
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}
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fsr2_.framegenOutput = createImage(device, alloc, swapExtent.width, swapExtent.height,
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VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!fsr2_.framegenOutput.image) { LOG_ERROR("FSR2: failed to create framegen output"); destroyFSR2Resources(); return false; }
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// Scene framebuffer (non-MSAA: [color, depth])
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// Must use the same render pass as the swapchain — which must be non-MSAA when FSR2 is active
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@ -3861,15 +3872,16 @@ bool Renderer::initFSR2Resources() {
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fgInit.maxRenderHeight = fsr2_.internalHeight;
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fgInit.displayWidth = swapExtent.width;
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fgInit.displayHeight = swapExtent.height;
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fgInit.colorFormat = vkCtx->getSwapchainFormat();
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fgInit.colorFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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fgInit.hdrInput = false;
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fgInit.depthInverted = false;
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fgInit.enableFrameGeneration = true;
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fsr2_.amdFsr3FramegenRuntimeReady = fsr2_.amdFsr3Runtime->initialize(fgInit);
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if (fsr2_.amdFsr3FramegenRuntimeReady) {
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LOG_INFO("FSR3 framegen runtime library loaded from ", fsr2_.amdFsr3Runtime->loadedLibraryPath(),
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" (upscale dispatch enabled)");
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" (upscale+framegen dispatch enabled)");
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} else {
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LOG_WARNING("FSR3 framegen toggle is enabled, but runtime library was not found. ",
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LOG_WARNING("FSR3 framegen toggle is enabled, but runtime initialization failed. ",
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"Set WOWEE_FFX_SDK_RUNTIME_LIB to the SDK runtime binary path.");
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}
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}
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@ -4173,6 +4185,7 @@ void Renderer::destroyFSR2Resources() {
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#endif
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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fsr2_.amdFsr3FramegenRuntimeReady = false;
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fsr2_.framegenOutputValid = false;
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#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
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if (fsr2_.amdFsr3Runtime) {
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fsr2_.amdFsr3Runtime->shutdown();
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@ -4201,6 +4214,7 @@ void Renderer::destroyFSR2Resources() {
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destroyImage(device, alloc, fsr2_.motionVectors);
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for (int i = 0; i < 2; i++) destroyImage(device, alloc, fsr2_.history[i]);
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destroyImage(device, alloc, fsr2_.framegenOutput);
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destroyImage(device, alloc, fsr2_.sceneDepth);
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destroyImage(device, alloc, fsr2_.sceneColor);
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@ -4398,15 +4412,36 @@ void Renderer::dispatchAmdFsr2() {
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}
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void Renderer::dispatchAmdFsr3Framegen() {
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if (!fsr2_.amdFsr3FramegenEnabled) {
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
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if (!fsr2_.amdFsr3Runtime || !fsr2_.amdFsr3FramegenRuntimeReady) {
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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uint32_t outputIdx = fsr2_.currentHistory;
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transitionImageLayout(currentCmd, fsr2_.sceneColor.image,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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transitionImageLayout(currentCmd, fsr2_.motionVectors.image,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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transitionImageLayout(currentCmd, fsr2_.sceneDepth.image,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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transitionImageLayout(currentCmd, fsr2_.history[outputIdx].image,
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fsr2_.needsHistoryReset ? VK_IMAGE_LAYOUT_UNDEFINED : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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if (fsr2_.amdFsr3FramegenEnabled && fsr2_.framegenOutput.image) {
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transitionImageLayout(currentCmd, fsr2_.framegenOutput.image,
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fsr2_.framegenOutputValid ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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AmdFsr3RuntimeDispatchDesc fgDispatch{};
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fgDispatch.commandBuffer = currentCmd;
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@ -4422,6 +4457,7 @@ void Renderer::dispatchAmdFsr3Framegen() {
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fgDispatch.depthFormat = vkCtx->getDepthFormat();
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fgDispatch.motionVectorFormat = VK_FORMAT_R16G16_SFLOAT;
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fgDispatch.outputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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fgDispatch.frameGenOutputImage = fsr2_.framegenOutput.image;
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glm::vec2 jitterNdc = camera ? camera->getJitter() : glm::vec2(0.0f);
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fgDispatch.jitterX = jitterNdc.x * 0.5f * static_cast<float>(fsr2_.internalWidth);
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fgDispatch.jitterY = jitterNdc.y * 0.5f * static_cast<float>(fsr2_.internalHeight);
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@ -4433,16 +4469,34 @@ void Renderer::dispatchAmdFsr3Framegen() {
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fgDispatch.cameraFovYRadians = camera ? glm::radians(camera->getFovDegrees()) : 1.0f;
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fgDispatch.reset = fsr2_.needsHistoryReset;
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bool ok = fsr2_.amdFsr3Runtime->dispatchUpscale(fgDispatch);
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if (!ok) {
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if (!fsr2_.amdFsr3Runtime->dispatchUpscale(fgDispatch)) {
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static bool warnedRuntimeDispatch = false;
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if (!warnedRuntimeDispatch) {
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warnedRuntimeDispatch = true;
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LOG_WARNING("FSR3 runtime dispatch failed; falling back to FSR2 dispatch output.");
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LOG_WARNING("FSR3 runtime upscale dispatch failed; falling back to FSR2 dispatch output.");
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}
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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if (!fsr2_.amdFsr3FramegenEnabled) {
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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if (!fsr2_.amdFsr3Runtime->isFrameGenerationReady()) {
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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if (!fsr2_.amdFsr3Runtime->dispatchFrameGeneration(fgDispatch)) {
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static bool warnedFgDispatch = false;
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if (!warnedFgDispatch) {
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warnedFgDispatch = true;
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LOG_WARNING("FSR3 runtime frame generation dispatch failed; using upscaled output only.");
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}
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fsr2_.amdFsr3FramegenRuntimeActive = false;
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return;
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}
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fsr2_.framegenOutputValid = true;
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fsr2_.amdFsr3FramegenRuntimeActive = true;
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||||
#else
|
||||
fsr2_.amdFsr3FramegenRuntimeActive = false;
|
||||
|
|
@ -4462,9 +4516,13 @@ void Renderer::renderFSR2Sharpen() {
|
|||
// Update sharpen descriptor to point at current history output
|
||||
VkDescriptorImageInfo imgInfo{};
|
||||
imgInfo.sampler = fsr2_.linearSampler;
|
||||
imgInfo.imageView = fsr2_.useAmdBackend
|
||||
? fsr2_.history[outputIdx].imageView
|
||||
: fsr2_.sceneColor.imageView;
|
||||
if (fsr2_.useAmdBackend) {
|
||||
imgInfo.imageView = (fsr2_.amdFsr3FramegenRuntimeActive && fsr2_.framegenOutput.imageView)
|
||||
? fsr2_.framegenOutput.imageView
|
||||
: fsr2_.history[outputIdx].imageView;
|
||||
} else {
|
||||
imgInfo.imageView = fsr2_.sceneColor.imageView;
|
||||
}
|
||||
imgInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
|
||||
VkWriteDescriptorSet write{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue