Fix buff bar updates, stair collision, and right-click aura cancel

Clear aura list on AURA_UPDATE_ALL so dismount/WMO transitions refresh
properly. Increase WMO step height thresholds to reduce stair blocking.
Change buff cancel to right-click and support dismount via buff bar.
This commit is contained in:
Kelsi 2026-02-08 00:00:12 -08:00
parent b3b1cc80c6
commit aa462fdb1f
3 changed files with 16 additions and 10 deletions

View file

@ -1767,7 +1767,7 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
// Player collision parameters
const float PLAYER_RADIUS = 0.70f; // Wider radius for better wall collision
const float PLAYER_HEIGHT = 2.0f; // Player height for wall checks
const float MAX_STEP_HEIGHT = 0.6f; // Allow stepping up stairs (lowered to catch curbs)
const float MAX_STEP_HEIGHT = 1.0f; // Allow stepping up stairs/ramps
glm::vec3 queryMin = glm::min(from, to) - glm::vec3(8.0f, 8.0f, 5.0f);
glm::vec3 queryMax = glm::max(from, to) + glm::vec3(8.0f, 8.0f, 5.0f);
@ -1873,7 +1873,7 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
if (triMaxZ <= localFeetZ + MAX_STEP_HEIGHT) continue;
// Skip very short vertical surfaces (stair risers)
if (triHeight < 0.6f && triMaxZ <= localFeetZ + 0.8f) continue;
if (triHeight < 1.0f && triMaxZ <= localFeetZ + 1.2f) continue;
// Recompute distances with current (possibly pushed) localTo
float fromDist = glm::dot(localFrom - v0, normal);