mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
feat: client scans and logs available custom zones at startup
- Renderer::initializeRenderers() now scans custom_zones/ and output/ for zone.json manifests on first initialization - Logs all discovered custom zones with name, directory, and NPC/quest availability indicators - One-time scan (cached after first run) - Foundation for custom zone selection menu in client UI Client open format support: - FULL: WOT/WHM terrain, PNG textures, WOM models (load + render) - DETECT: zone.json (scanned at startup), WOB buildings, JSON DBC
This commit is contained in:
parent
2d417aa125
commit
aac854c8ad
1 changed files with 17 additions and 0 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include "rendering/camera_controller.hpp"
|
||||
#include "rendering/terrain_renderer.hpp"
|
||||
#include "rendering/terrain_manager.hpp"
|
||||
#include "pipeline/custom_zone_discovery.hpp"
|
||||
#include "rendering/performance_hud.hpp"
|
||||
#include "rendering/water_renderer.hpp"
|
||||
#include "rendering/skybox.hpp"
|
||||
|
|
@ -1885,6 +1886,22 @@ bool Renderer::initializeRenderers(pipeline::AssetManager* assetManager, const s
|
|||
|
||||
LOG_INFO("Initializing renderers for map: ", mapName);
|
||||
|
||||
// Scan for custom zones on first initialization
|
||||
static bool customZonesScanned = false;
|
||||
if (!customZonesScanned) {
|
||||
customZonesScanned = true;
|
||||
auto customZones = pipeline::CustomZoneDiscovery::scan({"custom_zones", "output"});
|
||||
if (!customZones.empty()) {
|
||||
LOG_INFO("=== Custom Zones Available ===");
|
||||
for (const auto& z : customZones) {
|
||||
LOG_INFO(" ", z.name, " (", z.directory, ")",
|
||||
z.hasCreatures ? " [NPCs]" : "",
|
||||
z.hasQuests ? " [Quests]" : "");
|
||||
}
|
||||
LOG_INFO("==============================");
|
||||
}
|
||||
}
|
||||
|
||||
// Create terrain renderer if not already created
|
||||
if (!terrainRenderer) {
|
||||
terrainRenderer = std::make_unique<TerrainRenderer>();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue