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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix online mode combat and implement server inventory sync
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE to populate inventory from server item objects and player slot fields.
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4d80b92c39
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7 changed files with 397 additions and 15 deletions
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@ -964,6 +964,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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handleCreatureQueryResponse(packet);
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break;
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case Opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE:
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handleItemQueryResponse(packet);
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break;
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// ---- XP ----
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case Opcode::SMSG_LOG_XPGAIN:
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handleXpGain(packet);
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@ -2382,8 +2386,10 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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case 25: unit->setPower(val); break;
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case 32: unit->setMaxHealth(val); break;
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case 33: unit->setMaxPower(val); break;
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case 59: unit->setUnitFlags(val); break; // UNIT_FIELD_FLAGS
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case 54: unit->setLevel(val); break;
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case 67: unit->setDisplayId(val); break; // UNIT_FIELD_DISPLAYID
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case 82: unit->setNpcFlags(val); break; // UNIT_NPC_FLAGS
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default: break;
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}
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}
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@ -2395,16 +2401,50 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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}
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}
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}
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// Extract XP fields for player entity
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// Track online item objects
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if (block.objectType == ObjectType::ITEM) {
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auto entryIt = block.fields.find(3); // OBJECT_FIELD_ENTRY
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auto stackIt = block.fields.find(14); // ITEM_FIELD_STACK_COUNT
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if (entryIt != block.fields.end() && entryIt->second != 0) {
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OnlineItemInfo info;
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info.entry = entryIt->second;
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info.stackCount = (stackIt != block.fields.end()) ? stackIt->second : 1;
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onlineItems_[block.guid] = info;
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queryItemInfo(info.entry, block.guid);
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}
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}
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// Extract XP / inventory slot fields for player entity
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if (block.guid == playerGuid && block.objectType == ObjectType::PLAYER) {
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bool slotsChanged = false;
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for (const auto& [key, val] : block.fields) {
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switch (key) {
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case 634: playerXp_ = val; break; // PLAYER_XP
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case 635: playerNextLevelXp_ = val; break; // PLAYER_NEXT_LEVEL_XP
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case 54: serverPlayerLevel_ = val; break; // UNIT_FIELD_LEVEL
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default: break;
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if (key == 634) { playerXp_ = val; } // PLAYER_XP
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else if (key == 635) { playerNextLevelXp_ = val; } // PLAYER_NEXT_LEVEL_XP
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else if (key == 54) { serverPlayerLevel_ = val; } // UNIT_FIELD_LEVEL
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else if (key == 632) { playerMoneyCopper_ = val; } // PLAYER_FIELD_COINAGE
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else if (key >= 322 && key <= 367) {
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// PLAYER_FIELD_INV_SLOT_HEAD: equipment slots (23 slots × 2 fields)
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int slotIndex = (key - 322) / 2;
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bool isLow = ((key - 322) % 2 == 0);
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if (slotIndex < 23) {
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uint64_t& guid = equipSlotGuids_[slotIndex];
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if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
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else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
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slotsChanged = true;
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}
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} else if (key >= 368 && key <= 399) {
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// PLAYER_FIELD_PACK_SLOT_1: backpack slots (16 slots × 2 fields)
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int slotIndex = (key - 368) / 2;
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bool isLow = ((key - 368) % 2 == 0);
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if (slotIndex < 16) {
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uint64_t& guid = backpackSlotGuids_[slotIndex];
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if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
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else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
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slotsChanged = true;
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}
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}
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}
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if (slotsChanged) rebuildOnlineInventory();
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}
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break;
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}
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@ -2422,25 +2462,62 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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auto unit = std::static_pointer_cast<Unit>(entity);
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for (const auto& [key, val] : block.fields) {
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switch (key) {
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case 24: unit->setHealth(val); break;
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case 24:
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unit->setHealth(val);
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if (val == 0 && block.guid == autoAttackTarget) {
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stopAutoAttack();
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}
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break;
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case 25: unit->setPower(val); break;
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case 32: unit->setMaxHealth(val); break;
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case 33: unit->setMaxPower(val); break;
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case 59: unit->setUnitFlags(val); break; // UNIT_FIELD_FLAGS
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case 54: unit->setLevel(val); break;
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case 82: unit->setNpcFlags(val); break; // UNIT_NPC_FLAGS
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default: break;
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}
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}
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}
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// Update XP fields for player entity
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// Update XP / inventory slot fields for player entity
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if (block.guid == playerGuid) {
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bool slotsChanged = false;
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for (const auto& [key, val] : block.fields) {
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switch (key) {
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case 634: playerXp_ = val; break; // PLAYER_XP
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case 635: playerNextLevelXp_ = val; break; // PLAYER_NEXT_LEVEL_XP
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case 54: serverPlayerLevel_ = val; break; // UNIT_FIELD_LEVEL
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default: break;
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if (key == 634) { playerXp_ = val; }
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else if (key == 635) { playerNextLevelXp_ = val; }
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else if (key == 54) { serverPlayerLevel_ = val; }
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else if (key == 632) { playerMoneyCopper_ = val; }
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else if (key >= 322 && key <= 367) {
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int slotIndex = (key - 322) / 2;
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bool isLow = ((key - 322) % 2 == 0);
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if (slotIndex < 23) {
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uint64_t& guid = equipSlotGuids_[slotIndex];
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if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
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else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
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slotsChanged = true;
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}
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} else if (key >= 368 && key <= 399) {
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int slotIndex = (key - 368) / 2;
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bool isLow = ((key - 368) % 2 == 0);
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if (slotIndex < 16) {
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uint64_t& guid = backpackSlotGuids_[slotIndex];
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if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
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else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
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slotsChanged = true;
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}
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}
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}
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if (slotsChanged) rebuildOnlineInventory();
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}
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// Update item stack count for online items
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if (entity->getType() == ObjectType::ITEM) {
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for (const auto& [key, val] : block.fields) {
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if (key == 14) { // ITEM_FIELD_STACK_COUNT
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auto it = onlineItems_.find(block.guid);
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if (it != onlineItems_.end()) it->second.stackCount = val;
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}
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}
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rebuildOnlineInventory();
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}
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LOG_DEBUG("Updated entity fields: 0x", std::hex, block.guid, std::dec);
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@ -2528,6 +2605,19 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
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LOG_WARNING("Destroy object for unknown entity: 0x", std::hex, data.guid, std::dec);
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}
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// Clean up auto-attack and target if destroyed entity was our target
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if (data.guid == autoAttackTarget) {
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stopAutoAttack();
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}
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if (data.guid == targetGuid) {
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targetGuid = 0;
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}
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// Remove online item tracking
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if (onlineItems_.erase(data.guid)) {
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rebuildOnlineInventory();
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}
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tabCycleStale = true;
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LOG_INFO("Entity count: ", entityManager.getEntityCount());
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}
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@ -2748,6 +2838,111 @@ void GameHandler::handleCreatureQueryResponse(network::Packet& packet) {
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}
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}
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// ============================================================
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// Item Query
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// ============================================================
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void GameHandler::queryItemInfo(uint32_t entry, uint64_t guid) {
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if (itemInfoCache_.count(entry) || pendingItemQueries_.count(entry)) return;
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if (state != WorldState::IN_WORLD || !socket) return;
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pendingItemQueries_.insert(entry);
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auto packet = ItemQueryPacket::build(entry, guid);
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socket->send(packet);
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}
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void GameHandler::handleItemQueryResponse(network::Packet& packet) {
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ItemQueryResponseData data;
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if (!ItemQueryResponseParser::parse(packet, data)) return;
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pendingItemQueries_.erase(data.entry);
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if (data.valid) {
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itemInfoCache_[data.entry] = data;
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rebuildOnlineInventory();
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}
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}
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void GameHandler::rebuildOnlineInventory() {
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if (singlePlayerMode_) return;
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inventory = Inventory();
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// Equipment slots
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for (int i = 0; i < 23; i++) {
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uint64_t guid = equipSlotGuids_[i];
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if (guid == 0) continue;
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auto itemIt = onlineItems_.find(guid);
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if (itemIt == onlineItems_.end()) continue;
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ItemDef def;
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def.itemId = itemIt->second.entry;
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def.stackCount = itemIt->second.stackCount;
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def.maxStack = 1;
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auto infoIt = itemInfoCache_.find(itemIt->second.entry);
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if (infoIt != itemInfoCache_.end()) {
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def.name = infoIt->second.name;
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def.quality = static_cast<ItemQuality>(infoIt->second.quality);
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def.inventoryType = infoIt->second.inventoryType;
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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} else {
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def.name = "Item " + std::to_string(def.itemId);
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}
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inventory.setEquipSlot(static_cast<EquipSlot>(i), def);
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}
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// Backpack slots
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for (int i = 0; i < 16; i++) {
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uint64_t guid = backpackSlotGuids_[i];
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if (guid == 0) continue;
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auto itemIt = onlineItems_.find(guid);
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if (itemIt == onlineItems_.end()) continue;
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ItemDef def;
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def.itemId = itemIt->second.entry;
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def.stackCount = itemIt->second.stackCount;
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def.maxStack = 1;
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auto infoIt = itemInfoCache_.find(itemIt->second.entry);
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if (infoIt != itemInfoCache_.end()) {
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def.name = infoIt->second.name;
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def.quality = static_cast<ItemQuality>(infoIt->second.quality);
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def.inventoryType = infoIt->second.inventoryType;
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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} else {
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def.name = "Item " + std::to_string(def.itemId);
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}
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inventory.setBackpackSlot(i, def);
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}
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LOG_DEBUG("Rebuilt online inventory: equip=", [&](){
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int c = 0; for (auto g : equipSlotGuids_) if (g) c++; return c;
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}(), " backpack=", [&](){
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int c = 0; for (auto g : backpackSlotGuids_) if (g) c++; return c;
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}());
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}
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// ============================================================
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// Phase 2: Combat
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// ============================================================
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