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Improve shadow stability and reduce foliage pop-in
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6 changed files with 48 additions and 16 deletions
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@ -60,6 +60,7 @@ struct M2ModelGPU {
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std::vector<uint32_t> globalSequenceDurations; // Loop durations for global sequence tracks
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bool hasAnimation = false; // True if any bone has keyframes
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bool isSmoke = false; // True for smoke models (UV scroll animation)
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bool disableAnimation = false; // Keep foliage/tree doodads visually stable
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std::vector<int> idleVariationIndices; // Sequence indices for idle variations (animId 0)
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bool isValid() const { return vao != 0 && indexCount > 0; }
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