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feat: fire PLAYER_COMBO_POINTS and LOOT_READY events
PLAYER_COMBO_POINTS now fires from the existing SMSG_UPDATE_COMBO_POINTS handler — the handler already updated comboPoints_ but never notified Lua addons. Rogue/druid combo point displays and DPS rotation addons register for this event. LOOT_READY fires alongside LOOT_OPENED when a loot window opens. Some addons register for this WoW 5.x+ event name instead of LOOT_OPENED.
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1 changed files with 6 additions and 1 deletions
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@ -2265,6 +2265,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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comboTarget_ = target;
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LOG_DEBUG("SMSG_UPDATE_COMBO_POINTS: target=0x", std::hex, target,
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std::dec, " points=", static_cast<int>(comboPoints_));
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if (addonEventCallback_)
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addonEventCallback_("PLAYER_COMBO_POINTS", {});
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break;
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}
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@ -22652,7 +22654,10 @@ void GameHandler::handleLootResponse(network::Packet& packet) {
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return;
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}
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lootWindowOpen = true;
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if (addonEventCallback_) addonEventCallback_("LOOT_OPENED", {});
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if (addonEventCallback_) {
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addonEventCallback_("LOOT_OPENED", {});
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addonEventCallback_("LOOT_READY", {});
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}
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lastInteractedGoGuid_ = 0; // loot opened — no need to re-send in handleSpellGo
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pendingGameObjectLootOpens_.erase(
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std::remove_if(pendingGameObjectLootOpens_.begin(), pendingGameObjectLootOpens_.end(),
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