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synced 2026-04-25 13:03:50 +00:00
fix(rendering): defer descriptor set destruction during streaming unload
M2 destroyInstanceBones and WMO destroyGroupGPU freed descriptor sets and buffers immediately during tile streaming, while in-flight command buffers still referenced them — causing DEVICE_LOST on AMD RADV. Now defers GPU resource destruction via deferAfterFrameFence in streaming paths (removeInstance, removeInstances, unloadModel). Immediate destruction preserved for shutdown/clear paths that vkDeviceWaitIdle first. Also: vkDeviceWaitIdle before WMO backfillNormalMaps descriptor rebinds, and fillModeNonSolid added to required device features for wireframe pipelines on AMD.
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5 changed files with 97 additions and 39 deletions
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@ -844,23 +844,41 @@ void M2Renderer::destroyModelGPU(M2ModelGPU& model) {
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model.ribbonTexSets.clear();
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}
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void M2Renderer::destroyInstanceBones(M2Instance& inst) {
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void M2Renderer::destroyInstanceBones(M2Instance& inst, bool defer) {
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if (!vkCtx_) return;
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VkDevice device = vkCtx_->getDevice();
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VmaAllocator alloc = vkCtx_->getAllocator();
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for (int i = 0; i < 2; i++) {
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// Free bone descriptor set so the pool slot is immediately reusable.
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// Without this, the pool fills up over a play session as tiles stream
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// in/out, eventually causing vkAllocateDescriptorSets to fail and
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// making animated instances invisible (perceived as flickering).
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if (inst.boneSet[i] != VK_NULL_HANDLE) {
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vkFreeDescriptorSets(device, boneDescPool_, 1, &inst.boneSet[i]);
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inst.boneSet[i] = VK_NULL_HANDLE;
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}
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if (inst.boneBuffer[i]) {
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vmaDestroyBuffer(alloc, inst.boneBuffer[i], inst.boneAlloc[i]);
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inst.boneBuffer[i] = VK_NULL_HANDLE;
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inst.boneMapped[i] = nullptr;
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// Snapshot handles before clearing the instance — needed for both
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// immediate and deferred paths.
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VkDescriptorSet boneSet = inst.boneSet[i];
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::VkBuffer boneBuf = inst.boneBuffer[i];
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VmaAllocation boneAlloc = inst.boneAlloc[i];
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inst.boneSet[i] = VK_NULL_HANDLE;
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inst.boneBuffer[i] = VK_NULL_HANDLE;
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inst.boneMapped[i] = nullptr;
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if (!defer) {
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// Immediate destruction (safe after vkDeviceWaitIdle)
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if (boneSet != VK_NULL_HANDLE) {
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vkFreeDescriptorSets(device, boneDescPool_, 1, &boneSet);
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}
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if (boneBuf) {
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vmaDestroyBuffer(alloc, boneBuf, boneAlloc);
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}
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} else if (boneSet != VK_NULL_HANDLE || boneBuf) {
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// Deferred destruction — previous frame's command buffer may still
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// reference these descriptor sets and buffers.
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VkDescriptorPool pool = boneDescPool_;
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vkCtx_->deferAfterFrameFence([device, alloc, pool, boneSet, boneBuf, boneAlloc]() {
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if (boneSet != VK_NULL_HANDLE) {
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VkDescriptorSet s = boneSet;
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vkFreeDescriptorSets(device, pool, 1, &s);
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}
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if (boneBuf) {
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vmaDestroyBuffer(alloc, boneBuf, boneAlloc);
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}
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});
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}
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}
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}
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@ -3901,7 +3919,7 @@ void M2Renderer::removeInstance(uint32_t instanceId) {
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instanceDedupMap_.erase(dk);
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}
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destroyInstanceBones(inst);
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destroyInstanceBones(inst, /*defer=*/true);
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// Swap-remove: move last element to the hole and pop_back to avoid O(n) shift
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instanceIndexById.erase(instanceId);
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@ -3951,7 +3969,7 @@ void M2Renderer::removeInstances(const std::vector<uint32_t>& instanceIds) {
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const size_t oldSize = instances.size();
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for (auto& inst : instances) {
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if (toRemove.count(inst.id)) {
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destroyInstanceBones(inst);
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destroyInstanceBones(inst, /*defer=*/true);
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}
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}
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instances.erase(std::remove_if(instances.begin(), instances.end(),
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