mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Hide post-login world hitch behind loading screen
- keep character-selection state until world entry load/finalize completes - move expensive post-load setup (test transport + creature callback prep) before loading screen shutdown - add bounded world warmup pass under loading screen to drain initial network/spawn backlog - start intro camera pan after warmup so rotation begins when gameplay becomes visible - guard test transport setup so it runs once per session - add per-update world socket parse budget to prevent single-frame packet-drain stalls This reduces visible 3-4s stutter after login by shifting startup work behind the loading screen and time-slicing packet processing.
This commit is contained in:
parent
954edc91b8
commit
acb63d4f6e
3 changed files with 74 additions and 10 deletions
|
|
@ -218,6 +218,7 @@ private:
|
|||
std::unordered_map<uint64_t, PendingTransportMove> pendingTransportMoves_; // guid -> latest pre-registration move
|
||||
uint32_t nextGameObjectModelId_ = 20000;
|
||||
uint32_t nextGameObjectWmoModelId_ = 40000;
|
||||
bool testTransportSetup_ = false;
|
||||
bool gameObjectLookupsBuilt_ = false;
|
||||
|
||||
// Mount model tracking
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue