Handle SMSG_QUEST_CONFIRM_ACCEPT (shared quest) with accept/decline popup

- Parse SMSG_QUEST_CONFIRM_ACCEPT (questId + title + sharerGuid),
  show chat notification with quest title and sharer name
- acceptSharedQuest() sends CMSG_QUEST_CONFIRM_ACCEPT with questId
- renderSharedQuestPopup(): shows sharer name, gold quest title,
  Accept/Decline buttons (stacked below other social popups)
This commit is contained in:
Kelsi 2026-03-09 14:14:15 -07:00
parent e793b44151
commit acde6070cf
4 changed files with 94 additions and 0 deletions

View file

@ -707,6 +707,14 @@ public:
bool hasPendingGroupInvite() const { return pendingGroupInvite; }
const std::string& getPendingInviterName() const { return pendingInviterName; }
// ---- Shared Quest ----
bool hasPendingSharedQuest() const { return pendingSharedQuest_; }
uint32_t getSharedQuestId() const { return sharedQuestId_; }
const std::string& getSharedQuestTitle() const { return sharedQuestTitle_; }
const std::string& getSharedQuestSharerName() const { return sharedQuestSharerName_; }
void acceptSharedQuest();
void declineSharedQuest();
// ---- Summon ----
bool hasPendingSummonRequest() const { return pendingSummonRequest_; }
const std::string& getSummonerName() const { return summonerName_; }
@ -1295,6 +1303,7 @@ private:
// ---- Instance lockout handler ----
void handleRaidInstanceInfo(network::Packet& packet);
void handleQuestConfirmAccept(network::Packet& packet);
void handleSummonRequest(network::Packet& packet);
void handleTradeStatus(network::Packet& packet);
void handleDuelRequested(network::Packet& packet);
@ -1654,6 +1663,13 @@ private:
bool pendingGroupInvite = false;
std::string pendingInviterName;
// Shared quest state
bool pendingSharedQuest_ = false;
uint32_t sharedQuestId_ = 0;
std::string sharedQuestTitle_;
std::string sharedQuestSharerName_;
uint64_t sharedQuestSharerGuid_ = 0;
// Summon state
bool pendingSummonRequest_ = false;
uint64_t summonerGuid_ = 0;

View file

@ -208,6 +208,7 @@ private:
void renderLootRollPopup(game::GameHandler& gameHandler);
void renderTradeRequestPopup(game::GameHandler& gameHandler);
void renderSummonRequestPopup(game::GameHandler& gameHandler);
void renderSharedQuestPopup(game::GameHandler& gameHandler);
void renderBuffBar(game::GameHandler& gameHandler);
void renderLootWindow(game::GameHandler& gameHandler);
void renderGossipWindow(game::GameHandler& gameHandler);

View file

@ -1994,6 +1994,9 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_LOOT_REMOVED:
handleLootRemoved(packet);
break;
case Opcode::SMSG_QUEST_CONFIRM_ACCEPT:
handleQuestConfirmAccept(packet);
break;
case Opcode::SMSG_SUMMON_REQUEST:
handleSummonRequest(packet);
break;
@ -15043,6 +15046,54 @@ void GameHandler::handleAuctionCommandResult(network::Packet& packet) {
" error=", result.errorCode);
}
// ---------------------------------------------------------------------------
// SMSG_QUEST_CONFIRM_ACCEPT (shared quest from group member)
// uint32 questId + string questTitle + uint64 sharerGuid
// ---------------------------------------------------------------------------
void GameHandler::handleQuestConfirmAccept(network::Packet& packet) {
size_t rem = packet.getSize() - packet.getReadPos();
if (rem < 4) return;
sharedQuestId_ = packet.readUInt32();
sharedQuestTitle_ = packet.readString();
if (packet.getSize() - packet.getReadPos() >= 8) {
sharedQuestSharerGuid_ = packet.readUInt64();
}
sharedQuestSharerName_.clear();
auto entity = entityManager.getEntity(sharedQuestSharerGuid_);
if (auto* unit = dynamic_cast<Unit*>(entity.get())) {
sharedQuestSharerName_ = unit->getName();
}
if (sharedQuestSharerName_.empty()) {
char tmp[32];
std::snprintf(tmp, sizeof(tmp), "0x%llX",
static_cast<unsigned long long>(sharedQuestSharerGuid_));
sharedQuestSharerName_ = tmp;
}
pendingSharedQuest_ = true;
addSystemChatMessage(sharedQuestSharerName_ + " has shared the quest \"" +
sharedQuestTitle_ + "\" with you.");
LOG_INFO("SMSG_QUEST_CONFIRM_ACCEPT: questId=", sharedQuestId_,
" title=", sharedQuestTitle_, " sharer=", sharedQuestSharerName_);
}
void GameHandler::acceptSharedQuest() {
if (!pendingSharedQuest_ || !socket) return;
pendingSharedQuest_ = false;
network::Packet pkt(wireOpcode(Opcode::CMSG_QUEST_CONFIRM_ACCEPT));
pkt.writeUInt32(sharedQuestId_);
socket->send(pkt);
addSystemChatMessage("Accepted: " + sharedQuestTitle_);
}
void GameHandler::declineSharedQuest() {
pendingSharedQuest_ = false;
// No response packet needed — just dismiss the UI
}
// ---------------------------------------------------------------------------
// SMSG_SUMMON_REQUEST
// uint64 summonerGuid + uint32 zoneId + uint32 timeoutMs

View file

@ -400,6 +400,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
renderLootRollPopup(gameHandler);
renderTradeRequestPopup(gameHandler);
renderSummonRequestPopup(gameHandler);
renderSharedQuestPopup(gameHandler);
renderGuildInvitePopup(gameHandler);
renderGuildRoster(gameHandler);
renderBuffBar(gameHandler);
@ -4404,6 +4405,31 @@ void GameScreen::renderDuelRequestPopup(game::GameHandler& gameHandler) {
ImGui::End();
}
void GameScreen::renderSharedQuestPopup(game::GameHandler& gameHandler) {
if (!gameHandler.hasPendingSharedQuest()) return;
auto* window = core::Application::getInstance().getWindow();
float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
ImGui::SetNextWindowPos(ImVec2(screenW / 2 - 175, 490), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(350, 0), ImGuiCond_Always);
if (ImGui::Begin("Shared Quest", nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize)) {
ImGui::Text("%s has shared a quest with you:", gameHandler.getSharedQuestSharerName().c_str());
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "\"%s\"", gameHandler.getSharedQuestTitle().c_str());
ImGui::Spacing();
if (ImGui::Button("Accept", ImVec2(130, 30))) {
gameHandler.acceptSharedQuest();
}
ImGui::SameLine();
if (ImGui::Button("Decline", ImVec2(130, 30))) {
gameHandler.declineSharedQuest();
}
}
ImGui::End();
}
void GameScreen::renderSummonRequestPopup(game::GameHandler& gameHandler) {
if (!gameHandler.hasPendingSummonRequest()) return;