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Fix quest accept/abandon flow and expansion-specific accept packet format
Normalize WoW quest text tokens during parsing so quest titles/details no longer leak raw markup like and |n into UI. Apply to WotLK and Classic parser paths, including quest list parsing in GameHandler. Harden quest state handling by mapping abandon requests to authoritative server quest-log slots (PLAYER_QUEST_LOG_START) instead of local vector order, with a guarded fallback when update fields are unavailable. Improve accept de-duplication by trusting server slot state over stale local cache; allow re-accept when local/server state diverges and trigger resync semantics. Add expansion-aware CMSG_QUESTGIVER_ACCEPT_QUEST builders: WotLK sends guid+questId+unk1(uint32), while TBC/Classic/Turtle send guid+questId only. Wire GameHandler through PacketParsers for compatibility across expansions and cores.
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7 changed files with 125 additions and 34 deletions
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@ -1130,6 +1130,7 @@ private:
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void clearPendingQuestAccept(uint32_t questId);
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void triggerQuestAcceptResync(uint32_t questId, uint64_t npcGuid, const char* reason);
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bool hasQuestInLog(uint32_t questId) const;
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int findQuestLogSlotIndexFromServer(uint32_t questId) const;
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void addQuestToLocalLogIfMissing(uint32_t questId, const std::string& title, const std::string& objectives);
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bool resyncQuestLogFromServerSlots(bool forceQueryMetadata);
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void handleListInventory(network::Packet& packet);
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