Fix quest accept/abandon flow and expansion-specific accept packet format

Normalize WoW quest text tokens during parsing so quest titles/details no longer leak raw markup like  and |n into UI. Apply to WotLK and Classic parser paths, including quest list parsing in GameHandler.

Harden quest state handling by mapping abandon requests to authoritative server quest-log slots (PLAYER_QUEST_LOG_START) instead of local vector order, with a guarded fallback when update fields are unavailable.

Improve accept de-duplication by trusting server slot state over stale local cache; allow re-accept when local/server state diverges and trigger resync semantics.

Add expansion-aware CMSG_QUESTGIVER_ACCEPT_QUEST builders: WotLK sends guid+questId+unk1(uint32), while TBC/Classic/Turtle send guid+questId only. Wire GameHandler through PacketParsers for compatibility across expansions and cores.
This commit is contained in:
Kelsi 2026-02-20 23:20:02 -08:00
parent 73273a6ab5
commit ace24e8ccc
7 changed files with 125 additions and 34 deletions

View file

@ -450,6 +450,14 @@ bool TbcPacketParsers::parseUpdateObject(network::Packet& packet, UpdateObjectDa
return true;
}
network::Packet TbcPacketParsers::buildAcceptQuestPacket(uint64_t npcGuid, uint32_t questId) {
network::Packet packet(wireOpcode(Opcode::CMSG_QUESTGIVER_ACCEPT_QUEST));
packet.writeUInt64(npcGuid);
packet.writeUInt32(questId);
// TBC servers generally expect guid + questId only.
return packet;
}
// ============================================================================
// TBC parseAuraUpdate - SMSG_AURA_UPDATE doesn't exist in TBC
// TBC uses inline aura update fields + SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE (0x3A3) /