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https://github.com/Kelsidavis/WoWee.git
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fix(editor): terrain raycast on rough terrain, keyboard shortcuts, context menu
- Raycast AABB now uses actual min/max vertex heights per chunk instead of fixed ±200 padding (fixes misses on sculpted terrain) - Right-click context menu opens correctly (deferred popup via flag since ImGui::OpenPopup must be called within ImGui frame) - Keyboard shortcuts: G=Move, R=Rotate, T=Scale, X/Y=axis lock, Escape=deselect, Delete works in any mode for objects/NPCs - Delete key now removes selected NPC in NPC mode too
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4 changed files with 40 additions and 7 deletions
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@ -62,6 +62,8 @@ public:
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void startGizmoMode(TransformMode mode);
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void setGizmoAxis(TransformAxis axis);
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TransformGizmo& getGizmo() { return viewport_.getGizmo(); }
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bool shouldOpenContextMenu() const { return openContextMenu_; }
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void clearContextMenuFlag() { openContextMenu_ = false; }
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float getWaterHeight() const { return waterHeight_; }
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void setWaterHeight(float h) { waterHeight_ = h; }
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@ -92,6 +94,7 @@ private:
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bool imguiInitialized_ = false;
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bool painting_ = false;
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bool objectsDirty_ = false;
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bool openContextMenu_ = false;
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size_t lastObjectCount_ = 0;
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EditorMode mode_ = EditorMode::Sculpt;
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float waterHeight_ = 100.0f;
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