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feat(editor): add --gen-texture-dunes wave-ripple pattern
69th procedural texture: stack of parallel sinusoidal curves spaced verticalSpacing apart. A pixel falls on a dune line if its Y is within lineW/2 pixels of the nearest curve at y = N*spacing + amp*sin(2π*x/period). Distinct from --gen-texture-corrugated (uniform parallel lines) and --gen-texture-zebra (sin-shifted strip fills) — this is the discrete-curve variant for desert ground textures and shallow-water sand patterns. Useful for desert ground, shallow-water sand bottoms, beach close-ups, mirage scene-setters, sand-storm overlays, zone-specific weathering on stone surfaces.
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3 changed files with 70 additions and 0 deletions
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@ -105,6 +105,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-blueprint", "--gen-texture-rust-streaks",
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"--gen-texture-plaid", "--gen-texture-diamond-grid",
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"--gen-texture-houndstooth", "--gen-texture-chevron",
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"--gen-texture-dunes",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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@ -3500,6 +3500,72 @@ int handleKnit(int& i, int argc, char** argv) {
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return 0;
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}
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int handleDunes(int& i, int argc, char** argv) {
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// Sand dunes / wave-ripple pattern: a stack of parallel
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// sinusoidal curves spaced verticalSpacing apart. A pixel
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// falls on a curve if its (y mod spacing) is within lineW
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// pixels of the sine offset for the current x. Distinct
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// from --gen-texture-corrugated (uniform parallel lines)
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// and --gen-texture-zebra (sin-shifted strip fills) — this
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// is the discrete-curve variant for desert ground textures
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// and shallow-water sand patterns.
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std::string outPath = argv[++i];
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std::string bgHex = argv[++i];
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std::string lineHex = argv[++i];
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int verticalSpacing = 16; // pixels between adjacent dunes
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int period = 64; // sine period in pixels
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int amp = 6; // sine amplitude in pixels
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int lineW = 2; // line thickness
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int W = 256, H = 256;
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parseOptInt(i, argc, argv, verticalSpacing);
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parseOptInt(i, argc, argv, period);
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parseOptInt(i, argc, argv, amp);
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parseOptInt(i, argc, argv, lineW);
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parseOptInt(i, argc, argv, W);
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parseOptInt(i, argc, argv, H);
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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verticalSpacing < 4 || verticalSpacing > 1024 ||
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period < 4 || period > 4096 ||
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amp < 0 || amp * 2 >= verticalSpacing ||
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lineW < 1 || lineW * 2 >= verticalSpacing) {
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std::fprintf(stderr,
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"gen-texture-dunes: invalid dims (W/H 1..8192, "
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"spacing 4..1024, period 4..4096, amp*2 < spacing, "
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"lineW*2 < spacing)\n");
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return 1;
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}
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uint8_t br_, bg_, bb_, lr, lg, lb_;
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if (!parseHexOrError(bgHex, br_, bg_, bb_, "gen-texture-dunes")) return 1;
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if (!parseHexOrError(lineHex, lr, lg, lb_,
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"gen-texture-dunes")) return 1;
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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const float twoPi = 6.28318530717958f;
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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float sineOffset = amp * std::sin(twoPi * x / period);
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// The "ideal" curve is at y = N*spacing + sineOffset.
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// Check distance to the nearest curve.
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float yShifted = y - sineOffset;
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int bandIdx = static_cast<int>(std::round(yShifted / verticalSpacing));
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float idealY = bandIdx * verticalSpacing + sineOffset;
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float dist = std::abs(y - idealY);
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uint8_t r, g, b;
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if (dist < lineW * 0.5f) {
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r = lr; g = lg; b = lb_;
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} else {
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r = br_; g = bg_; b = bb_;
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}
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setPixelRGB(pixels, W, x, y, r, g, b);
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}
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}
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if (!savePngOrError(outPath, W, H, pixels, "gen-texture-dunes")) return 1;
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printPngWrote(outPath, W, H);
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std::printf(" bg/line : %s / %s\n", bgHex.c_str(), lineHex.c_str());
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std::printf(" ripples : spacing=%d, period=%d, amp=%d, lineW=%d\n",
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verticalSpacing, period, amp, lineW);
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return 0;
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}
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int handleChevron(int& i, int argc, char** argv) {
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// Chevron: stack of V-shape bands. Within each vertical
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// period, the upper half slopes one way and the lower half
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@ -5012,6 +5078,7 @@ constexpr TextureEntry kTextureTable[] = {
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{"--gen-texture-diamond-grid", 3, handleDiamondGrid},
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{"--gen-texture-houndstooth", 3, handleHoundstooth},
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{"--gen-texture-chevron", 3, handleChevron},
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{"--gen-texture-dunes", 3, handleDunes},
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};
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} // namespace
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@ -171,6 +171,8 @@ void printUsage(const char* argv0) {
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std::printf(" Houndstooth: classic textile broken-check pattern via seamless 8x8 motif (Scottish weave)\n");
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std::printf(" --gen-texture-chevron <out.png> <bgHex> <lineHex> [period] [stride] [lineW] [W H]\n");
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std::printf(" Chevron: stack of V-shape stripes with sharp seams (military / sportswear / heraldic banners)\n");
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std::printf(" --gen-texture-dunes <out.png> <bgHex> <lineHex> [verticalSpacing] [period] [amp] [lineW] [W H]\n");
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std::printf(" Dunes: stack of parallel sinusoidal curves (desert ground / shallow-water sand / wave ripples)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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