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feat(editor): add --gen-texture-dunes wave-ripple pattern
69th procedural texture: stack of parallel sinusoidal curves spaced verticalSpacing apart. A pixel falls on a dune line if its Y is within lineW/2 pixels of the nearest curve at y = N*spacing + amp*sin(2π*x/period). Distinct from --gen-texture-corrugated (uniform parallel lines) and --gen-texture-zebra (sin-shifted strip fills) — this is the discrete-curve variant for desert ground textures and shallow-water sand patterns. Useful for desert ground, shallow-water sand bottoms, beach close-ups, mirage scene-setters, sand-storm overlays, zone-specific weathering on stone surfaces.
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@ -105,6 +105,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-blueprint", "--gen-texture-rust-streaks",
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"--gen-texture-plaid", "--gen-texture-diamond-grid",
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"--gen-texture-houndstooth", "--gen-texture-chevron",
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"--gen-texture-dunes",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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