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Defer persisted FSR2 activation until world load completes
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1 changed files with 10 additions and 3 deletions
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@ -324,9 +324,16 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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static const float fsrScales[] = { 0.77f, 0.67f, 0.59f, 0.50f };
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renderer->setFSRQuality(fsrScales[pendingFSRQuality]);
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renderer->setFSRSharpness(pendingFSRSharpness);
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renderer->setFSREnabled(pendingUpscalingMode == 1);
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renderer->setFSR2Enabled(pendingUpscalingMode == 2);
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fsrSettingsApplied_ = true;
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// FSR2 can stall on some drivers during world-load transitions.
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// Defer persisted FSR2 activation until fully in world.
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if (pendingUpscalingMode == 2 && gameHandler.getState() != game::WorldState::IN_WORLD) {
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renderer->setFSREnabled(false);
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renderer->setFSR2Enabled(false);
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} else {
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renderer->setFSREnabled(pendingUpscalingMode == 1);
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renderer->setFSR2Enabled(pendingUpscalingMode == 2);
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fsrSettingsApplied_ = true;
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}
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}
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}
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