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feat(editor): add --gen-texture-snake-skin diamond-scale pattern
60th procedural texture: brick-offset grid of diamond-shaped scales using L1 (taxicab) metric so |dx|/halfW + |dy|/halfH < 1 inside each diamond. Even rows are aligned with the cell grid; odd rows shift by halfW so adjacent scales touch tangentially along their points — the classic snake/dragon hide pattern. A thin dark outline at d ∈ [outlineFrac, 1] gives definition; outline color is automatically derived as scaleHex × 0.4 (2/5 brightness). Set outlineW=0 to skip the outline for a smoother painted-scale look. Distinct from --gen-texture-scales (overlapping circles for fish/dragon scales) and --gen-texture-chainmail (rings for metal mail). Useful for snake-cult robe trim, naga skin, dragon-scale armor inserts, lizardman set dressing, basilisk-themed dungeon decor.
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@ -92,7 +92,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-starburst", "--gen-texture-studs",
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"--gen-texture-moss", "--gen-texture-woodgrain",
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"--gen-texture-carbon", "--gen-texture-pinstripe",
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"--gen-texture-camo",
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"--gen-texture-camo", "--gen-texture-snake-skin",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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