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feat(editor): add --gen-mesh-signpost wayfinding primitive
45th procedural mesh: 4-box signpost — stone base anchor, tall vertical pole, thin sign board mounted face-out near the top, and a small decorative cap. Useful for crossroads, tavern fronts, town entrances, dungeon area markers, quest hub indicators. Sign board's long axis runs along Z so the player reads the sign when facing parallel to the road. Defaults to a 2.5 m post with a 0.8 x 0.35 m board (~2.7 m total).
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3 changed files with 130 additions and 1 deletions
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@ -190,6 +190,8 @@ void printUsage(const char* argv0) {
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std::printf(" Ladder: 2 vertical rails + N evenly-spaced horizontal rungs (default 3.0/0.6/8/0.06/0.04)\n");
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std::printf(" --gen-mesh-well <wom-base> [outerSize] [wallH] [wallT] [postH] [postT]\n");
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std::printf(" Well: 4 stone walls in a hollow square + 2 roof posts + cross beam (default 1.4/0.8/0.15/1.6/0.12)\n");
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std::printf(" --gen-mesh-signpost <wom-base> [poleH] [poleT] [baseSize] [signWidth] [signHeight]\n");
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std::printf(" Signpost: base + pole + sign board + cap (default 2.5/0.10/0.30/0.80/0.35)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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