chore(game-ui): extract GameScreen domains into DialogManager + SettingsPanel

- Add `DialogManager` + `SettingsPanel` UI modules
- Refactor `GameScreen` to delegate dialogs and settings to new domains
- Update CMakeLists.txt to include new sources
- Include header/source files:
  - dialog_manager.hpp
  - settings_panel.hpp
  - dialog_manager.cpp
  - settings_panel.cpp
  - game_screen.cpp
- Keep `GameScreen` surface behavior while decoupling feature responsibilities
This commit is contained in:
Paul 2026-03-31 10:07:58 +03:00
parent 9764286cae
commit af9874484a
7 changed files with 2871 additions and 2657 deletions

View file

@ -0,0 +1,71 @@
#pragma once
#include <imgui.h>
#include <string>
#include <cstdint>
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
class ChatPanel;
class InventoryScreen;
/**
* Dialog / popup overlay manager
*
* Owns all yes/no popup rendering:
* group invite, duel request, duel countdown, loot roll, trade request,
* trade window, summon request, shared quest, item text, guild invite,
* ready check, BG invite, BF manager invite, LFG proposal, LFG role check,
* resurrect, talent wipe confirm, pet unlearn confirm.
*/
class DialogManager {
public:
DialogManager() = default;
/// Render "early" dialogs (group invite through LFG role check)
/// called in render() before guild roster / social frame
void renderDialogs(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
/// Render "late" dialogs (resurrect, talent wipe, pet unlearn)
/// called in render() after reclaim corpse button
void renderLateDialogs(game::GameHandler& gameHandler);
private:
// Common ImGui window flags for popup dialogs
static constexpr ImGuiWindowFlags kDialogFlags =
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
// ---- LFG role state ----
uint8_t lfgRoles_ = 0x08; // default: DPS (0x02=tank, 0x04=healer, 0x08=dps)
// ---- Individual dialog renderers ----
void renderGroupInvitePopup(game::GameHandler& gameHandler);
void renderDuelRequestPopup(game::GameHandler& gameHandler);
void renderDuelCountdown(game::GameHandler& gameHandler);
void renderItemTextWindow(game::GameHandler& gameHandler);
void renderSharedQuestPopup(game::GameHandler& gameHandler);
void renderSummonRequestPopup(game::GameHandler& gameHandler);
void renderTradeRequestPopup(game::GameHandler& gameHandler);
void renderTradeWindow(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
void renderLootRollPopup(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
void renderGuildInvitePopup(game::GameHandler& gameHandler);
void renderReadyCheckPopup(game::GameHandler& gameHandler);
void renderBgInvitePopup(game::GameHandler& gameHandler);
void renderBfMgrInvitePopup(game::GameHandler& gameHandler);
void renderLfgProposalPopup(game::GameHandler& gameHandler);
void renderLfgRoleCheckPopup(game::GameHandler& gameHandler);
void renderResurrectDialog(game::GameHandler& gameHandler);
void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
void renderPetUnlearnConfirmDialog(game::GameHandler& gameHandler);
};
} // namespace ui
} // namespace wowee