mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-14 16:33:52 +00:00
fix(rendering): emote animations, WMO portal culling, transport teleport
Emote animations: fix DBC chain for /laugh, /flirt, /sleep, /fart, /stink. Previously all emotes with AnimID=0 used emoteRef as animId (wrong DBC record IDs). Now resolves through Emotes.dbc properly, with per-emote overrides for emotes whose DBC chain yields 0. Adds Emotes.dbc load failure warning and diagnostic logging. WMO culling: skip portal culling when camera is outside all groups (fixes vanishing Stormwind ground tiles). Also handle indoor/outdoor AABB overlap by showing all groups when position is in both indoor and outdoor AABBs. Transport: clear ONTRANSPORT flag and transport state when transport not found, preventing stale transport data from teleporting player to map origin. Add area trigger safety net near (0,0,0) on Eastern Kingdoms.
This commit is contained in:
parent
fe29ccad3f
commit
aff545edef
5 changed files with 101 additions and 10 deletions
|
|
@ -93,6 +93,9 @@ void AnimationController::playEmote(const std::string& emoteName) {
|
|||
auto* characterRenderer = renderer_->getCharacterRenderer();
|
||||
uint32_t characterInstanceId = renderer_->getCharacterInstanceId();
|
||||
if (characterRenderer && characterInstanceId > 0) {
|
||||
bool hasAnim = characterRenderer->hasAnimation(characterInstanceId, animId);
|
||||
LOG_WARNING("playEmote '", emoteName, "': animId=", animId, " loop=", loop,
|
||||
" modelHasAnim=", hasAnim);
|
||||
characterRenderer->playAnimation(characterInstanceId, animId, loop);
|
||||
lastPlayerAnimRequest_ = animId;
|
||||
lastPlayerAnimLoopRequest_ = loop;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue