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perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading
Squared distance optimizations across 30 files: - Convert glm::length() comparisons to glm::dot() (no sqrt) - Use glm::inversesqrt() for check-then-normalize patterns (1 rsqrt vs 2 sqrt) - Defer sqrt to after early-out checks in collision/movement code - Hottest paths: camera_controller (21), weather particles, WMO collision, transport movement, creature interpolation, nameplate culling Container and algorithm improvements: - std::map<string> → std::unordered_map for asset/DBC/MPQ/warden caches - std::mutex → std::shared_mutex for asset_manager and mpq_manager caches - std::sort → std::partial_sort in lighting_manager (top-2 of N volumes) - Double-lookup find()+operator[] → insert_or_assign in game_handler - Add reserve() for per-frame vectors: weather, swim_effects, WMO/M2 collision Threading and synchronization: - Replace 1ms busy-wait polling with condition_variable in character_renderer - Move timestamp capture before mutex in logger - Use memory_order_acquire/release for normal map completion signaling API additions: - DBC getStringView()/getStringViewByOffset() for zero-copy string access - Parse creature display IDs from SMSG_CREATURE_QUERY_SINGLE_RESPONSE
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29 changed files with 328 additions and 196 deletions
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@ -137,26 +137,32 @@ float DBCFile::getFloat(uint32_t recordIndex, uint32_t fieldIndex) const {
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}
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std::string DBCFile::getString(uint32_t recordIndex, uint32_t fieldIndex) const {
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return std::string(getStringView(recordIndex, fieldIndex));
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}
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std::string_view DBCFile::getStringView(uint32_t recordIndex, uint32_t fieldIndex) const {
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uint32_t offset = getUInt32(recordIndex, fieldIndex);
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return getStringByOffset(offset);
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return getStringViewByOffset(offset);
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}
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std::string DBCFile::getStringByOffset(uint32_t offset) const {
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return std::string(getStringViewByOffset(offset));
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}
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std::string_view DBCFile::getStringViewByOffset(uint32_t offset) const {
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if (!loaded || offset >= stringBlockSize) {
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return "";
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return {};
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}
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// Find null terminator
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const char* str = reinterpret_cast<const char*>(stringBlock.data() + offset);
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const char* end = reinterpret_cast<const char*>(stringBlock.data() + stringBlockSize);
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// Find string length (up to null terminator or end of block)
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size_t length = 0;
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while (str + length < end && str[length] != '\0') {
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length++;
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}
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return std::string(str, length);
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return std::string_view(str, length);
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}
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int32_t DBCFile::findRecordById(uint32_t id) const {
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