perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading

Squared distance optimizations across 30 files:
- Convert glm::length() comparisons to glm::dot() (no sqrt)
- Use glm::inversesqrt() for check-then-normalize patterns (1 rsqrt vs 2 sqrt)
- Defer sqrt to after early-out checks in collision/movement code
- Hottest paths: camera_controller (21), weather particles, WMO collision,
  transport movement, creature interpolation, nameplate culling

Container and algorithm improvements:
- std::map<string> → std::unordered_map for asset/DBC/MPQ/warden caches
- std::mutex → std::shared_mutex for asset_manager and mpq_manager caches
- std::sort → std::partial_sort in lighting_manager (top-2 of N volumes)
- Double-lookup find()+operator[] → insert_or_assign in game_handler
- Add reserve() for per-frame vectors: weather, swim_effects, WMO/M2 collision

Threading and synchronization:
- Replace 1ms busy-wait polling with condition_variable in character_renderer
- Move timestamp capture before mutex in logger
- Use memory_order_acquire/release for normal map completion signaling

API additions:
- DBC getStringView()/getStringViewByOffset() for zero-copy string access
- Parse creature display IDs from SMSG_CREATURE_QUERY_SINGLE_RESPONSE
This commit is contained in:
Kelsi 2026-03-27 16:33:16 -07:00
parent cf0e2aa240
commit b0466e9029
29 changed files with 328 additions and 196 deletions

View file

@ -169,7 +169,7 @@ void MPQManager::shutdown() {
archives.clear();
archiveNames.clear();
{
std::lock_guard<std::mutex> lock(fileArchiveCacheMutex_);
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
fileArchiveCache_.clear();
}
{
@ -214,7 +214,7 @@ bool MPQManager::loadArchive(const std::string& path, int priority) {
// Archive set/priority changed, so cached filename -> archive mappings may be stale.
{
std::lock_guard<std::mutex> lock(fileArchiveCacheMutex_);
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
fileArchiveCache_.clear();
}
@ -383,7 +383,7 @@ HANDLE MPQManager::findFileArchive(const std::string& filename) const {
#ifdef HAVE_STORMLIB
std::string cacheKey = normalizeVirtualFilenameForLookup(filename);
{
std::lock_guard<std::mutex> lock(fileArchiveCacheMutex_);
std::shared_lock<std::shared_mutex> lock(fileArchiveCacheMutex_);
auto it = fileArchiveCache_.find(cacheKey);
if (it != fileArchiveCache_.end()) {
return it->second;
@ -416,7 +416,7 @@ HANDLE MPQManager::findFileArchive(const std::string& filename) const {
}
{
std::lock_guard<std::mutex> lock(fileArchiveCacheMutex_);
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
if (fileArchiveCache_.size() >= fileArchiveCacheMaxEntries_) {
// Simple safety valve: clear the cache rather than allowing an unbounded growth.
LOG_WARNING("MPQ archive lookup cache cleared (size=", fileArchiveCache_.size(),