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Fix NPC visibility and stabilize world transport/taxi updates
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16 changed files with 452 additions and 173 deletions
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@ -21,6 +21,7 @@ public:
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uint32_t getZoneId(int tileX, int tileY) const;
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const ZoneInfo* getZoneInfo(uint32_t zoneId) const;
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std::string getRandomMusic(uint32_t zoneId) const;
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std::vector<std::string> getAllMusicPaths() const;
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private:
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// tile key = tileX * 100 + tileY
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